Territorial Control Domination Gamemode Logic Prefab

Territorial Control Domination Gamemode Logic Prefab v02fix

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Territorial Control Domination Gamemode Logic Prefab v02fix

As seen in Caper

This is a gamemode prefab from cp_caper, Territorial Control Domination map.

Information

The prefab consists of 3 control points, 3 respawn rooms, 1 spawn room for the start of the round (needs so the map could work) and all required logic: Selecting random control points, changing spawns for teams, teleporting players from one spawn to another, changing colors of the gameplay signs, all timer works (adding, firing stalemate/time win)

In this gamemode, one of the teams must capture all 3 control points in order to win. At the start of each round, 2 random points are selected for each team and the 3rd selected point becomes neutral.

Capping a control point grants team a new respawn room, allowing them to attack enemy from 2 directions. Capping a point adds X seconds to the timer, and once the timer is over, the team who has most of the points (2) wins. If (somehow) neither team caps the neutral control point before time runs out, then the round will stalemate.


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Additional Information

This prefab includes visgroups with additional stuff
, which you can toggle off and on if you need. Those are:
ents - all the required entities for the map to function, just simply mark it in visgroup tab and copy into your own map.
lockRecentCap - an optional rule, once a team caps the point it becomes locked for another team, meaning they have to attack different point.
respawnOnCap - an optional rule, once a team caps the point the entire team who capped the point gets instantly respawned
envLighting - lighting settings from Caper
spawnGates - used to make it so the currently closed spawn is far more obvious
routeGate - if u want a route to be closed before a point is capped

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Required custom assets

This prefab also uses some custom assets, those are highly recommended, tho you may not use them if you dont want to (dont forget to edit the parameters in this case)

Control point holograms
Signs with grey skins
Author
Emil_Rusboi
Downloads
296
Views
1,257
First release
Last update
Category
Prefabs

Resource team

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Latest updates

  1. Fixes

    Fixed game_forcerespawn "forcerespawn" entity being included in the RespawnOnCap group, which previously prevented respawn of players into correct respawn rooms on round start if RespawnOnCap group was disabled (thanks @14bit !) Fixed A...
  2. Logic Fix

    Not VSCRIPT yet, but a logic bugfix. Fixed flag set to "Fire Once Only" thank you @Aulli Renamed vmf file to "aaa_tcdom_ents_prefab" LockRecentCap visgroup now unchecked by default Helpful text to remind you to be careful with visgroups!