desert

  1. samjooma

    pl_descend a4

    A payload map with 4 control points. When blue team captures control point A, the cart is lowered into a cave with an elevator. Blue spawn: Control point A: Path from blue spawn into the cave: The cave between A and B: Control point B: Path to control point C: Control...
  2. Suna

    Lair A1

    NOW REPLACED BY CP_LAIR, WHICH IS MUCH BETTER BUT ACTUALLY THE SAME MAP Yeah, it's the place from the Steam VR. I like the setting a lot. This follows the formula of spawn, courtyard, connectors, courtyard, connectors, point; but is probably as non-viaduct as it gets. Look out for a special...
  3. Waugh101

    Suspension B4a

    After RED struck a large gold deposit at one of their old coal mines, they began to set up a larger operation. BLU soon caught wind of this, and is now ready to take over RED's operation by any means necessary. As a lakeside-structured, mirrored King of the Hill map, Suspension promises a...
  4. Asd417

    Goldpit rc4

    Mvm map set in an open-pit mine with classic dustbowl theme. The layout is experimental twist to gate map. The gates are not placed along the main bomb path. Instead, each gates have their own bomb path which converges with other paths. Also all spawnpoints stay active throughout the wave...
  5. Elizabeth

    reservoir b2a

    A KOTH mapsituated atop of a dam within the badlands. Made for the 72 hr Summer Jam by me and Birchly together. Birchly - https://tf2maps.net/members/princess-birchly.28270/ https://steamcommunity.com/id/Birchly Credits A Boojum Snark - Mapping resource pack/gametype library Ravidge - Lighting...
  6. Croplight

    KOTH Bowl 2018-07-30

  7. Erk

    Cheyenne 2018-07-29

    Made for the 2018 72 hour jam, a big spytech bunker in the middle of the Wyoming desert! Cubemaps, soundscapes, and plenty of other details packed! Made by me, Erk
  8. Legoformer1000

    Desert Rangers

    My entry to 72 Hour Jam 2018 This is a scenebuild that I built in around ~12 hours, thats pretty much it
  9. Crieng.

    kartrace_Bazongharacers_a2 a2

    Kart racing map! Used with this beautiful prefab by Idolon: https://tf2maps.net/threads/aether.23537/#post-313364 It's inspired by different Mario kart double dash maps I used to play when I was little. Making this map was like a walk down memory lane. :)
  10. FloofCollie

    Pharaoh A2

    Hey, look at that! Another 72 Hour Jam submission where I begin mere hours before my deadline! Having made a map from the beginning of the allocated time, I didn't really like it, and so chose to scrap it and start again. Inspired by Egypt of course! I'm not really looking for feedback for...
  11. XEnderFaceX

    Daylight - High & Low Contest Contest

    Entry for the High & Low Detailing Contest! ================================= Daylight takes place somewhere in a Canyon! Thanks to: ======== Slender Arctic Assets: https://tf2maps.net/downloads/slender-arctic-assets.2834/ Worktime: About 32 Hours
  12. KrazyZark

    arena_Petra b5

    This is a recreation of the map petra recently added in the anniversary event from overwatch -Credits- -Chemical Alia Arabain market props -Freyja Oasis props -Jukebox Tribute props -EArkham Egyptian sphinx assets -EArkham mayan project props -fubarFX koth occult assets Construction and...
  13. ForceFul

    Defective A2

    When i was creating this map, I took a lot of hydro, because I really like the style of it. So, here it is. The main idea is closing windows, for example: when blu captures the point their windows close to help red, and when red captures the point blus windows open and reds close. Leave your...
  14. sailents

    Desert Pyramid 2018-06-04

    Koth_desertpyramid is a map I have been working on for quite some time. I haven't completely finished polishing it, but the map is in a playable state. Please leave some feedback, if you have played it. Thanks and have fun.
  15. JargonJC

    Sandblast a2

    A map I made over the course of a month, I got carried away with detailing... Anyhow, this map presents a unique challenge to either team: hold the point with potential attacks coming from all directions! Plenty of flanks allow for both teams to get behind each other, and a large amount of the...
  16. red3pit

    Red Pit a2

    Not my first map. My first koth map. First map with my name in it. My first map that wasn't planned before I made it. I hope it's gonna be my first good map. (red pit not included)
  17. Bubbles!

    Cp_Bubbles_72 A1

    My first real solid attempt at a good map in like two years (pretty sad I know) This is also my first time entering the 72 hour jam! I would like to playtest this map before the end of the jam, so if anyone reading this has a server and would like to playtest this map on their server PLEASE...
  18. Doodle.

    Koth_dustypit A1

    My first map, made for the 72HR jam. Set in a dusty pit somewhere in the desert. Tools used: -Hammer Editor -Boojum Snark's ultimate mapping resource pack Resources used: -YM's displacement libary -Landfall asset pack Known Bugs: A func_respawnroomvisualizer shows up above the point, but isnt...
  19. sneakysneaky

    KOTH_Venturas A1

    Venturas is a KOTH-style map which takes place in the middle of a desert. There are 12 respawn points for each side, and a 3 minute timer for each team. It was made for the 72 hour TF2 jam. Credits: A Boojum Snark's Team Fortress 2 Mapping Resource Pack...
  20. Joey Bonzo

    From the Land Down Under 2017-08-05

    I really like the way this came out. My most detailed shot yet. The map used is Swanky Outback Road by Zatemedek and the model used is RoxyPox's Female Sniper, which can both be donaleded here; http://steamcommunity.com/sharedfiles/filedetails/?id=529078123...