custom gamemode

  1. B!scuit

    ctf_cp_pl_onsen a2

    My submission for Microcontest #17 Inspired by Bowser's Castle from Super Mario Odyssey Gamemode prefab from a scrapped april fools idea Features assets from: Japan pack Frontline pack Freyja's Egyptian Assets
  2. DogeisCut

    Engineer Town A2

    Another map of a custom game mode where you must destroy the other team's mega sentries. This time the map is much more fleshed out for the game mode!
  3. DogeisCut

    Devpit Alpha

    A custom gamemode where you must destroy the other team's mega sentries. If you are running this on a server, disable the red tape recorder, pretty much ruins the gamemode. The first team to destroy both of the enemy teams mega sentries, wins.
  4. M

    Removing ammo from a player on respawn?

    I'm experimenting with a 1v1 map and I was wondering if there was a way to remove all of a player's ammo on respawn, leaving them with just melee until they respawn. If anyone could answer that would be greatly appreciated. Thank you!
  5. True lemon

    GD Bomba A1

    I'm back on my crazy business with custom gamemodes. GD_Bomba is a Generator Defense map. It's very simple to understand. 1. Capture Control Point 2. Find the enemy Generator and attack it 3. And if they capture the Point, defend your Generator. Made for the Rule of Threes Contest. Also if...
  6. SnickerPuffs

    Need logic assistance on an Aprils Fools map

    With the upcoming April Fools gameday, and a number of less-than-serious projects on the backburner, I wanted to finish one in time for the event. The map I'm hoping to release, a revival of an old custom gamemode, is hitting a bit of a snag. As someone who hasn't really explored TF2's logic...
  7. BackSun

    Robot Survival Developer Kit 1

    This contains all the files that you would need to create a Robot Survival map. Based on RS_Earthquake. Contents: Robot Survival StartingPoint.vmf rs_earthquake_rc1.vmf prefabs earthquake custom build files earthquake custom test files development models (HHH axe as the eyelander, edited...
  8. RmxMi

    WIP_a1 2020-06-01

    This map's in its EARLY stages only one team has a spawn and the blue cart is what the red team must damage it's a damageable prop and you can damage it as a blue don't really know how to fix that but the red team will have a red cart blu will have to kill and when you kill a team's cart the...
  9. Charlie 2

    Hardline Datacenter a1

    In This Gamemode You Must Capture A Middle Control Point And Hold It For 40 Seconds To Start A Mini Round Where You Have 2:30 To Capture 2 Enemy Control Points
  10. goem

    koths_sittin a4

    A small-ish map that's wider than it is long. Three points, 6:00 timer. More points = faster clock. Previously rd_resource. Barn point gives advantage to defenders on the control point, as it is the highest ground and is hard to attack. Bridge point is neutral and open, not favoring either...
  11. True lemon

    Generator Defense prefab A8

    PLEASE DO NOT EDIT THE LOGIC FOR YOUR OWN SAFETY This is a prefab for the gamemode in gd_powerbreak72_a1. Go nuts, I don't care what you do with this except FOR THE LOGIC please, unless you want to mess with the supreme spaghetti, don't touch it. HOW THE GAMEMODE WORKS: Each team has a...
  12. AlexEatDonut

    2s_Pluper a4

    IMPORTANT NOTE : Because of personnal reasons, i decided to do my 72h Jam earlier, this means instead of participating from August 2nd, 2019 at 6 PM GMT to August 5th, 2019, 6 PM GMT i participate from the 23rd of july at 6am GMT to the 26th 6am GMT. After my personnal deadline (26th 6am GMT) i...
  13. onra77

    loot_diamondmine a6

    This map is a prototype for my custom gamemode : loot. A mix between player destruction and neutral CTF. In Loot, your objective is to gather diamonds in the cave, and bring them to the train. The first team to 80 points wins.
  14. nᵗʰSonata

    KotF Triumph a2a

    ***IMPORTANT NOTE!*** Requires tf_flag_caps_per_round to be set to 0 in order for the gamemode to work. This can be done with SourceMod using the command "!cvar tf_flag_caps_per_round 0". This should reset automatically on map change A map that I've made for a custom gamemode that I've come up...
  15. BackSun

    RS_Earthquake rc1

    Install Instructions: The download contains a README with full instructions, but here is the short version for singleplayer or LAN: 1. Add "+sv_allow_point_servercommand always" to your launch options, without the quotes. 2. Place the "_earthquake custom files.vpk" file into your custom...
  16. 14bit

    PLR/ToW Hybrid Logic A1

    Here's the logic for the PLR/ToW hybrid mode used in stage 3 of Guava Gulf. Carts begin as in a standard PLR mode, but can merge onto the same track to become ToW. Once a team makes it to the other end of the zone, the carts separate again. This version of the logic is designed for Single Stage...
  17. Jack5

    CP Hybrid v4

    Description Hybrid (cp_hybrid_v2) is the result of a large-scale effort to create a competitive-oriented map with community friendly elements, that has a CP gamemode similar to Soldier_engie-demo's ato_mission. The project was headed by Jack5, responsible for map logic, certain custom materials...
  18. Benoist3012

    TD (team domination) Prefab a2

    Team domination is a custom gamemode made by me: How it works? You have 3 neutral cps on your map that can be capped by both team, every 2,5 second each control point gives one point to its owning team, the first team with 150 points wins the game! (This is a koth rework). This gamemode was...
  19. Benoist3012

    TD Quartier a2

    My map for the 72hr summer jam. This map features an unique gamemode made by myself named "Team Domination" (TD), you can see it as a rework of the KOTH gamemode, I made the gamemode logic back in october 2015 but never got to make a map for it, and I found 2 days ago that scrapped gamemode...
  20. vulduv

    how can i drain the cloak and daggers meter?

    i got one idea. but its kind of slopy. it involves 4 trigger push. pushing the spy around in a squar. making him move but not go anywhere. dus draining the meter. but that could cause slight shakynes. so is there any other ways? i dont want spies hiding in one place all the time on my HUGE map...