custom gamemode

  1. Kiglirs

    72hr Jam 2023 Iron Creek a11a

    This is my 2nd entry for a 72h jam. I think this time i got it better, and got a whole 24h to add simple detail. I wanted to try to make a new layout for my experimental ToW gamemode, with rotational symmetry instead of mirror How this works: Push the cart to the enemy base to score points...
  2. dabmasterars

    King of the Hill with an airstrike (gamemode prefab) V5

    BASICS This King of the Hill gamemode variation has a secondary point. The point can be captured after the main point by the losing team. Capturing this point launches the airstrike: both main and secondary points are locked and reset, the doors slowly close and an airstrike happens, killing...
  3. LizardOfOz

    Red Rover Gamemode 2023-05-31

    A custom gamemode where killing players switches them to your team. The round ends when all players end up in one team, after which the teams scramble. Easy to install, somewhat flexible and designed to co-exist with other vscript creations on the same map, which is far from a given. Should...
  4. Tick

    Murder Mystery gamemode b5

    Murder mystery games are a genre of party games. One of the players secretly plays a murderer, whilst other players must determine who among them is the criminal. Murder mystery games are generally played in a group, e.g. 6–20 people, (and in this case)with extra 1 murderer for each 7 Players...
  5. Tick

    Murder Manor b2

    Murder Manor is a test map for the vscript game mode Murder Mystery. the map is being developed along side the game mode each round for every 6 players -1 player is chosen as the Murderer and is tasked with eliminating everyone else -1 player is chosen as the Shariff and is tasked with finding...
  6. LizardOfOz

    VS Saxton Hale: VScript 25 Dec 2024

    From the original creator of VSH! This is the new iteration of VS Saxton Hale Mode made with VScript. Unlike Plugin-VSH, you can pack the VScript Remake into your map, therefore such a map can be installed with ease on variety servers, uploaded to the Workshop, and potentially even added to TF2...
  7. Aulli

    Stratus (King of the Flag) a4c

    I had an idea for this implementation of king of the flag one day while my power was out. Set in high cloudtop plateaus, Swipe the flag from underneath the radar dish and bring it to your team's base to start your timer, and protect it from enemies. Thank you to Leezo for doing the gamemode...
  8. baconandx

    de_dante_a12 2

    First version of my bomb defusal mode. This is my first map submitted for playtesting, so don't be afraid to give feedback.
  9. Kiglirs

    Yasumi a6a

    This is the 1st map to test the gamemode i made: Point Tow, or just Tow, but a real ToW. How this works: - Push the cart to the enemy base to score points - Scoring depends how far you're in the enemy's base - Get to the end of the timer or the max points to win! The map itself is set in a...
  10. Le Codex

    Kill Confirmed Prefab V1

    This is a recreation of the Kill Confirmed gamemode from multiple games into TF2. This uses PD as a base for point scoring. The rules are simple: Players drop cores on death. If a player of the enemy team gets it, they score a point. If a player of the same team gets it, it gets denied...
  11. Zepavil

    Medieval koth_plungepool a2

    Welcome to Plungepool! Set at the base of a beautiful waterfall, the REDs and BLUs of ancient ages wage a battle like none other! Welcome to the first map of the Epic Medieval Mode gametype, forged by myself and my fellow medieval lover @Yaki ! This map spins a different take on Medieval Mode...
  12. B!scuit

    ctf_cp_pl_onsen a2

    My submission for Microcontest #17 Inspired by Bowser's Castle from Super Mario Odyssey Gamemode prefab from a scrapped april fools idea Features assets from: Japan pack Frontline pack Freyja's Egyptian Assets
  13. DogeisCut

    Engineer Town A2

    Another map of a custom game mode where you must destroy the other team's mega sentries. This time the map is much more fleshed out for the game mode!
  14. DogeisCut

    Devpit Alpha

    A custom gamemode where you must destroy the other team's mega sentries. If you are running this on a server, disable the red tape recorder, pretty much ruins the gamemode. The first team to destroy both of the enemy teams mega sentries, wins.
  15. M

    Removing ammo from a player on respawn?

    I'm experimenting with a 1v1 map and I was wondering if there was a way to remove all of a player's ammo on respawn, leaving them with just melee until they respawn. If anyone could answer that would be greatly appreciated. Thank you!
  16. True lemon

    GD Bomba A1

    I'm back on my crazy business with custom gamemodes. GD_Bomba is a Generator Defense map. It's very simple to understand. 1. Capture Control Point 2. Find the enemy Generator and attack it 3. And if they capture the Point, defend your Generator. Made for the Rule of Threes Contest. Also if...
  17. SnickerPuffs

    Need logic assistance on an Aprils Fools map

    With the upcoming April Fools gameday, and a number of less-than-serious projects on the backburner, I wanted to finish one in time for the event. The map I'm hoping to release, a revival of an old custom gamemode, is hitting a bit of a snag. As someone who hasn't really explored TF2's logic...
  18. BackSun

    Robot Survival Developer Kit 1

    This contains all the files that you would need to create a Robot Survival map. Based on RS_Earthquake. Contents: Robot Survival StartingPoint.vmf rs_earthquake_rc1.vmf prefabs earthquake custom build files earthquake custom test files development models (HHH axe as the eyelander, edited...
  19. RmxMi

    WIP_a1 2020-06-01

    This map's in its EARLY stages only one team has a spawn and the blue cart is what the red team must damage it's a damageable prop and you can damage it as a blue don't really know how to fix that but the red team will have a red cart blu will have to kill and when you kill a team's cart the...
  20. Charlie 2

    Hardline Datacenter a1

    In This Gamemode You Must Capture A Middle Control Point And Hold It For 40 Seconds To Start A Mini Round Where You Have 2:30 To Capture 2 Enemy Control Points