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Yasumi a6a

Experimental scoring based ToW map with a Soho/Jungle theme

This is the 1st map to test the gamemode i made: Point Tow, or just Tow, but a real ToW.

How this works:
- Push the cart to the enemy base to score points
- Scoring depends how far you're in the enemy's base
- Get to the end of the timer or the max points to win!

The map itself is set in a sunny Soho-like style with Jungle elements. This style is inspired by Okinawa and Taiwan.

Thanks to fubarFX for the help and the original ToW layout from his map Effigy!
First release
Last update

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Latest updates

  1. Yasumi a6a

    Changelog: Tweaked the overtime mechanic: now when time is over and the team who have the cart already in the enemy base don't have enough points will automatically loose Fixed spawn gates bellow the C terraces going through the floor Made...
  2. Yasumi a6

    Changelog: New Timer system: Time is added only when points have been scored after each cap, 20 seconds are added with the numbers of points times 2 in seconds New Overtime system: Once timer is out, you're still getting a chance to push the...
  3. Yasumi a5

    Changelog: Reworked mid zone, only 2 path going through mid, and only a pair of doors opens after entering B zone Added more time Added a prop covering the spawn, and improved collisions of that prop present on the map