control points

  1. Nixon

    alpinestorm a4

    An alpine storm themed 5cp map!
  2. ics

    Rumble 2023-05-06

    Rumble in the jungle! It's time to shine your guns and reload! BLU team has been digging up some gold but they want to expand their operation. They want to take over the RED's logging facility, their spying satellite and their whole base! This is a 3CP map, meaning that RED will defend and BLU...
  3. Asd417

    cp_goodstore a3

    This is the main route from blu spawn to cp 1 This is the cp 1. It is a diagonally placed control point, providing height variations within the cp. This is the cp 2 area. This is cp 2 which moves forward when blu players are on the cp. The point is designed to be easily defendable with 2...
  4. Gezebu MindBlue

    Problems with bots in hybrid cp-ctf map

    Hello, I hope you can help me. I'm creating my first map... I put 3 control points, everything works perfectly fine. The bots are very intelligent, they run to capture the control points, there is no problem, everything works perfect. Then I decide to add an item_teamflag, and the bots become...
  5. mistertilapia

    Asym2 Transmit A3

    Transmit is a smaller map I'm putting together for the asymmetrical map contest. Its layout is similar to Mountain Lab, with three control points open to BLU capture, and only one unlocked at a time. If BLU captures all three control points, they win, but RED wins if they hold at least one point...
  6. S

    surf_cp_canyon a1

    This map features various surfaces to surf on and 3 control points. Either teams goal is to capture all 3 control points. On the one hand, it has regular surf map stuff: a jail, some tricky place to go to release the people in the jail, one main track for each team and a return to the start at...
  7. Potoroo84

    MVM help

    How can you make it so the bots go to a second capture point instead of going for the hatch? (Like in mannhattan) Also: Can you add more spawnpoints to the bots? (Instead of having only 1)
  8. Dr. Orange

    cp_drorange a10

    A new 5cp map from Dr. Orange! Hopefully this one doesn't suffer from deep-rooted gameplay issues down at the core of it. Now with 100% less towers on the mid building!
  9. Habber T Mancer

    Past 72hr Jam Entry cp_warmuseum_72 a3

    3 point, single stage, attack/defend. I must say this map has been plagued with problems from the get go. In my initial rush from the timer I messed up... pretty much everything that could be and it took a massive time toll just to get it back to a playable state. I also need to get a new...
  10. Funnystuf

    Past 72hr Jam Entry Onslaught V2

    This is my map for the 72hr Jam. It's a Frontline themed, night-time set, 2 CP, A/D map. It's very rough around the edges in some places, heck, some places still have dev textures, but I gave it my shot, and that's what counts. Besides, I have another Frontline map in development that I find...
  11. Kreg

    Past 72hr Jam Entry cp_high_power a6

    This is my first map, so if anyone has any tips or tricks I'd love to hear them. My 72 hour map jam submission cp_highpower! You can come check it out on my server: 160.202.164.11:27500 Resources: Frontline Pack Forklift Vehicle Pack ABS resource pack (please notify me if you noticed I...
  12. lambdafallout125

    CP_LongFort_A2 2016-07-23

    submitting my first (actual wip) map for the frontline project Longfort! "a symmetrical 3 control point map, set on a secret testing facility in on a island in the middle of the Atlantic, the two teams must fight it out across the island to secure it's experimental technology to get an edge in...
  13. HOI

    cp_orange_bear B4

    The layout of my map is heavily inspired by that of cp_orange_z7, but everything has been made from scratch. Many significant changes have also been made, such as an additional floor on the centre tower and different layouts for the spawns. The large glassy areas to the sides of the towers are...
  14. biskuu

    pu_frontline a2

    [WIP PROJECT, GOING TO RELEASE A MUCH MORE PLAYABLE VERSION SOON] This is a map inspired from a project I had started early 2015. POWER-UP • Pick up powerups or steal your enemy's powerups in order to increase your team's chances of winning. • Each team controls one Control Point and the...
  15. DrLambda

    3CP / KOTH Hybrid Prefab V1

    The download contains a VMF with the logic to set up your own 3CP/KOTH hybrid map. You will have a working KOTH timer for both teams, overtime etc included, and the win conditions are: 1. Your KOTH timer reaches 0 (overtime included) 2. You capture the other teams last control point. You can...
  16. [EIST] Tf2Master :3

    cp_Railed_Mountains a2

    Here's my first map, I followed the tutorials of Crash. The map is in an early stage so it can has some bugs, if you find one, tell me and i'll try to fix it. And... the red bots like one of the spawn wall, so if someone know how to fix that tell me pls. Thx for read, and I whish you'll...
  17. Basically... FlirtySlash

    cp_2fast4u A3_01

    How quick a round can be? 2FAST4U answer this question. Small map with caping speed of 2 second + deadly lava pit for more fun. (More deadly stuff will be added in near future)
  18. UKCS-Alias

    Giza b6

    http://tf2maps.net/threads/intercept.22137/ An MvM map with control points in gravelpit style. Meaning both A and B are open at once and bots will try to cap them both. The map also features more bombs at once.