A (kinda generic) koth map featuring a one-way drop and two half doors! (where I couldn't decided to place a door or just leave a blank wall, so compromised and made a door you had to crouch to get through. Probably a terrible idea.)
I decided to follow the aesthetic of koth_warehouse in the...
This is my first map that has made it to alpha1... hopefully nothing breaks... On a not so sad note, this map is a Frontline, City-fall theme, with a lot of ideas in store for late alpha and beta! Now for some (probably bad looking) screenshots! Take a look:
(I will not be updating this...
Well, I'm very excited to present my second map made for tf2. It was a painful path of learning because I worked a lot with the goldsource and I don't know much about Source engine. Well let's talk about the map.
Story: Blue attacks a Red fort with a lot of ammunition supplies, Red forces must...
BLU and RED face-off in a cave that have rare mayann magical (more magical than Marasmus' ones) that they can sell on black market (to the Marasmus), but first, they need to get it!
Make sure to join red, not blu when you begin.
This is an experiment of a cooperative gamemode utilizing the bots used in tr_training. Your objective is to get a briefcase from enemy base and bring it to your van.
Unfortunately finding out how the bots work took most of the time and the map...
I've occasionally dabbled in mapping on-and-off for the past few years, and a few days ago started "doodling" a small KotH map while brushing up on some tutorials. It started with a couple of Badlands spires facing each other diagonally before things started to take shape, which inspired the use...
Introducing ctf_softplay, my first ever map!
This classic game of capture the flag takes place in a large warehouse which has been fitted as an indoor softplay area. Featuring slides, ball pits, a café, a small maze, one-way intel rooms and two "jungle" areas, this map is packed with enough fun...
I... I don't know, it's just an underground subway station themed thing of CTF, what else about it?
Oh and you can pick your own intel up to return it like in any other non-TF2 game, here's your gimmick for the day.
Plans (aside from balancing):
Proper artpass somewhen
Now here, have some...
Beachhead - Single-stage linear payload map, outdoors, 3 midcap, bot support (sentries + navmesh), workshop
Pl_Beachhead
Pl_Beachhead is my first published TF2 (nevertheless, payload) level. I've made quite a few though I never got them to presentable quality. You can read me about me at...
I know I'm making lots of maps. But since I got hacked in end of August, I lost every saves from my older projects. So the only thing I got back is this cramped map. Try to enjoy it
This is an symmetrical map I've made last week. Inspired of Swiftwater.
koth_uusi - A new king of the hill map with a unique layout.
My first map was cp_ionize for the summer 2016 72hour tf2 jam. But I was not happy about the end result. So I made this map! I learned a lot from the shitpile that is cp_ionize and I decided to make a new map from the things I...
This is a small map intended for a variation on CTF.
Instead of having to cap the enemy intel a few times, you will see a timer and no number of caps.
Once the timer counts to zero, the team wins which has more flags in their base. Flags can be picked up from a flag pile, 5 of which can be...
This map evolved from some old designs I drew a couple years ago. It features a tunnel under the control point as a flank route. This is the first map I've made after taking a break from mapping in general for over a year.
King of the hill Waddenzee is a water/island themed koth map. The point is situated on a raised island, accessable from one of 4 bridges. Either side of the point has a town which meets up with both red and blu bases. Bases are connected by an underground tunnel.
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