alpha

  1. Mr.Lol

    Past 72hr Jam Entry koth_cave b1

    BLU and RED face-off in a cave that have rare mayann magical (more magical than Marasmus' ones) that they can sell on black market (to the Marasmus), but first, they need to get it!
  2. F

    Past 72hr Jam Entry Co-Op Intel A5

    Make sure to join red, not blu when you begin. This is an experiment of a cooperative gamemode utilizing the bots used in tr_training. Your objective is to get a briefcase from enemy base and bring it to your van. Unfortunately finding out how the bots work took most of the time and the map...
  3. VinLAURiA

    Clearbridge A1

    I've occasionally dabbled in mapping on-and-off for the past few years, and a few days ago started "doodling" a small KotH map while brushing up on some tutorials. It started with a couple of Badlands spires facing each other diagonally before things started to take shape, which inspired the use...
  4. Piesofthesky

    ctf_softplay a4

    Introducing ctf_softplay, my first ever map! This classic game of capture the flag takes place in a large warehouse which has been fitted as an indoor softplay area. Featuring slides, ball pits, a café, a small maze, one-way intel rooms and two "jungle" areas, this map is packed with enough fun...
  5. Nuke

    Transit A6

    I... I don't know, it's just an underground subway station themed thing of CTF, what else about it? Oh and you can pick your own intel up to return it like in any other non-TF2 game, here's your gimmick for the day. Plans (aside from balancing): Proper artpass somewhen Now here, have some...
  6. Don'tAsk4470

    Cp Grotto A1(Post-Sewage)

  7. DashingElektron

    Seagull A1

    Layout is based off maps like Viaduct and Lakeside. Nothing real special here, but hey, gotta start somewhere, I guess.
  8. Kyzer

    Beachhead A4

    Beachhead - Single-stage linear payload map, outdoors, 3 midcap, bot support (sentries + navmesh), workshop Pl_Beachhead Pl_Beachhead is my first published TF2 (nevertheless, payload) level. I've made quite a few though I never got them to presentable quality. You can read me about me at...
  9. P

    Hydraulic A2

    I know I'm making lots of maps. But since I got hacked in end of August, I lost every saves from my older projects. So the only thing I got back is this cramped map. Try to enjoy it This is an symmetrical map I've made last week. Inspired of Swiftwater.
  10. Don'tAsk4470

    cp_mayann_thing A1

    Until i can come up with a better title and have polished this to a mirror shine, this is going to stay as cp_mayann_thing.
  11. Crieng.

    KotH koth_stash

    koth_uusi - A new king of the hill map with a unique layout. My first map was cp_ionize for the summer 2016 72hour tf2 jam. But I was not happy about the end result. So I made this map! I learned a lot from the shitpile that is cp_ionize and I decided to make a new map from the things I...
  12. Ten_Tacles

    traincrossing a3

    This is a small map intended for a variation on CTF. Instead of having to cap the enemy intel a few times, you will see a timer and no number of caps. Once the timer counts to zero, the team wins which has more flags in their base. Flags can be picked up from a flag pile, 5 of which can be...
  13. JudgeJamesC

    Ridgetop a21

    This map evolved from some old designs I drew a couple years ago. It features a tunnel under the control point as a flank route. This is the first map I've made after taking a break from mapping in general for over a year.
  14. Rose Snowflake

    KOTH_Waddenzee Alpha v 0.0.1.1

    King of the hill Waddenzee is a water/island themed koth map. The point is situated on a raised island, accessable from one of 4 bridges. Either side of the point has a town which meets up with both red and blu bases. Bases are connected by an underground tunnel.
  15. ☁ Cloudy ☁

    cp_menneck a3

    This is my first map i've made that i'm happy enough with to release, so i'm expecting plenty of bugs and other problems.
  16. P

    Birch A1

    Something I've made before while "playing" with my friends.
  17. AlienRadar

    Lieutenant A7

    This map is for frontline and needs to be tested. BLU is pushing their payload cart through the streets of a city to blow up RED's HQ.
  18. Kurius Kokie

    Past 72hr Jam Entry Crappy Cookie Clicker Clone A1 A1

    Here's a functioning concept for a map I plan to make. I had to start late for the contest (2PM EST 7/24 is when I started) without any plans/layouts or design theorys... But I had the idea to make this game mode for a while (I know it will probably fail but it's worth a shot). So I did. When I...
  19. Trippey

    Past 72hr Jam Entry koth_cobble_canal A1_reupload

    This map is my entry into the 72 Hour Summer Jam; I was not able to finish the map in the 72 hour time frame but I plan on continuing the development of this map. Theme: Still need to work on the theme, however I plan on going to the Frontline WWII theme. Gameplay: I am looking for a server...
  20. Crieng.

    Past 72hr Jam Entry cp_ionize_a1 alpha 3

    This is the first public map I have ever made for team fortress 2. It is some what smaller than I expected but personally I dont think it is such a bad thing. This is a five control point map with a process like theme. This was made with help from this great resource pack...