Here's a functioning concept for a map I plan to make.
I had to start late for the contest (2PM EST 7/24 is when I started) without any plans/layouts or design theorys... But I had the idea to make this game mode for a while (I know it will probably fail but it's worth a shot). So I did.
When I...
This map is my entry into the 72 Hour Summer Jam; I was not able to finish the map in the 72 hour time frame but I plan on continuing the development of this map.
Theme:
Still need to work on the theme, however I plan on going to the Frontline WWII theme.
Gameplay:
I am looking for a server...
This is the first public map I have ever made for team fortress 2. It is some what smaller than I expected but personally I dont think it is such a bad thing. This is a five control point map with a process like theme. This was made with help from this great resource pack...
Jump on the train to deliver ammo!
Train model form
http://tf2maps.net/downloads/tf2-emporium-vehicle-prop-pack.440/
Uses the pd prefab by Egan
http://tf2maps.net/downloads/pd-prefab.858/
Want to fight for a point awkwardly built over a river? Well, I got you covered!
Waterfront is a fast paced single control point map, set in a lumber mill along the river. Pine trees and grass wave in the breeze as you riddle your adversaries with lead. Boats bob and water flows as people are...
Alpha 3! Whole lotta changes made to stage two in this one, such as a fairer flank for 2A and a stronger choke on 2B. Overall, I've made it harder for Blu. Stage one had only one major change, which was at point A. I hope it will convince red to defend the point room, and not spawncamp. Also...
From the abandoned map NonameASD.
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Welcome to the Rapid Exports and Deliveries main base of operations! This totally-not-a-front-and-absolutely-real delivery company offers quick and speedy transport of your goods by train! We also do not have an underground base of operations that gives...
Hellou. it's my first project I have published. i made much work for this map and i hope everything works :) .
i have been thinking about class advantages and I want share them whit everyone:
for scout:scout: i made much stuff to make jump but not much different roads so... I am not good...
A someone quickly made 3 point A/D map, just up for testing how the layout will work. Control points are close quarters with connecting areas being somewhat long and open.
Blue spawn with A
Connection from A to B
B
Connection from B to C, with RED's first spawn point
This is my very first KOTH map and my first venture into TF2 mapping. I've been mapping for a while now and have been looking to branch out from CSGO and HL2 into other source engine games.
There are a decent number of routes to attack the main point; however, once you enter the main arena...
My first map. Thanks to Crash for his super helpful tutorial videoseries, and A Boojum Snark for equally useful resource packs!
In this map BLU must deliver a payload through industrial docks to stop RED from shipping their bio-hazardous materials.
Changes:
- reduced sniper sightlines (thanks...
My first map. Thanks to Crash for his super helpful tutorial videoseries, and A Boojum Snark for equally useful resource packs!
In this map BLU must deliver a payload through industrial docks to stop RED from shipping their bio-hazardous materials.
Waterworks is a symmetrical KoTH map in the Borneo-Process-theme following the Viaduct Formula. It is currently in Alpha.
### LOOKING FOR A MODELER FOR MIRRORING PROPS ###
Its only custom content so far is the Borneo assets pack.
On the Workshop...
This map is basically 'payloadrace_notgraymannslab_versionnumber'
The gist is to compete against the opposing team to blow up Gray Mann's Lab before he devises another MVM attack.
NOTE, PLEASE READ: I version my maps differently from others, I version my maps as Test* before making them alpha...
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