alpha

  1. AlienRadar

    Lieutenant A7

    This map is for frontline and needs to be tested. BLU is pushing their payload cart through the streets of a city to blow up RED's HQ.
  2. Kurius Kokie

    Past 72hr Jam Entry Crappy Cookie Clicker Clone A1 A1

    Here's a functioning concept for a map I plan to make. I had to start late for the contest (2PM EST 7/24 is when I started) without any plans/layouts or design theorys... But I had the idea to make this game mode for a while (I know it will probably fail but it's worth a shot). So I did. When I...
  3. Trippey

    Past 72hr Jam Entry koth_cobble_canal A1_reupload

    This map is my entry into the 72 Hour Summer Jam; I was not able to finish the map in the 72 hour time frame but I plan on continuing the development of this map. Theme: Still need to work on the theme, however I plan on going to the Frontline WWII theme. Gameplay: I am looking for a server...
  4. Crieng.

    Past 72hr Jam Entry cp_ionize_a1 alpha 3

    This is the first public map I have ever made for team fortress 2. It is some what smaller than I expected but personally I dont think it is such a bad thing. This is a five control point map with a process like theme. This was made with help from this great resource pack...
  5. _Matches_

    Past 72hr Jam Entry Supplytrack a10

    Jump on the train to deliver ammo! Train model form http://tf2maps.net/downloads/tf2-emporium-vehicle-prop-pack.440/ Uses the pd prefab by Egan http://tf2maps.net/downloads/pd-prefab.858/
  6. SturmTea

    Waterfront a1c_21

    Want to fight for a point awkwardly built over a river? Well, I got you covered! Waterfront is a fast paced single control point map, set in a lumber mill along the river. Pine trees and grass wave in the breeze as you riddle your adversaries with lead. Boats bob and water flows as people are...
  7. Vert

    Waterlogged a3

    Alpha 3! Whole lotta changes made to stage two in this one, such as a fairer flank for 2A and a stronger choke on 2B. Overall, I've made it harder for Blu. Stage one had only one major change, which was at point A. I hope it will convince red to defend the point room, and not spawncamp. Also...
  8. Zuket

    koth_halfbaked A3

    My first map that was originally inspired by the mid-point on cp_well, that it now no longer bears an resemblance to.
  9. SnickerPuffs

    MetroASD A3

    From the abandoned map NonameASD. ----- Welcome to the Rapid Exports and Deliveries main base of operations! This totally-not-a-front-and-absolutely-real delivery company offers quick and speedy transport of your goods by train! We also do not have an underground base of operations that gives...
  10. ArskaWarrior

    koth_desert_storage A1b

    Hellou. it's my first project I have published. i made much work for this map and i hope everything works :) . i have been thinking about class advantages and I want share them whit everyone: for scout:scout: i made much stuff to make jump but not much different roads so... I am not good...
  11. Startacker!

    cp_workstrained A1

    A someone quickly made 3 point A/D map, just up for testing how the layout will work. Control points are close quarters with connecting areas being somewhat long and open. Blue spawn with A Connection from A to B B Connection from B to C, with RED's first spawn point
  12. Waveitup

    Prize A3b

    This is my very first KOTH map and my first venture into TF2 mapping. I've been mapping for a while now and have been looking to branch out from CSGO and HL2 into other source engine games. There are a decent number of routes to attack the main point; however, once you enter the main arena...
  13. P

    Silver A9

    Back to normal.
  14. WEVK

    factory a1

    Factory/mvm-styled koth map in very early development.
  15. P

    Downhill A3

    No description.
  16. Nighttime71

    Deadsky A7

    The map that might get into beta. This map is intended to be fast-paced, fair, and most importantly, fun.
  17. Aijeke

    Docks a2

    My first map. Thanks to Crash for his super helpful tutorial videoseries, and A Boojum Snark for equally useful resource packs! In this map BLU must deliver a payload through industrial docks to stop RED from shipping their bio-hazardous materials. Changes: - reduced sniper sightlines (thanks...
  18. Aijeke

    docks a1

    My first map. Thanks to Crash for his super helpful tutorial videoseries, and A Boojum Snark for equally useful resource packs! In this map BLU must deliver a payload through industrial docks to stop RED from shipping their bio-hazardous materials.
  19. texory

    Waterworks A2

    Waterworks is a symmetrical KoTH map in the Borneo-Process-theme following the Viaduct Formula. It is currently in Alpha. ### LOOKING FOR A MODELER FOR MIRRORING PROPS ### Its only custom content so far is the Borneo assets pack. On the Workshop...
  20. Johnny1023

    plr_ngml A2

    This map is basically 'payloadrace_notgraymannslab_versionnumber' The gist is to compete against the opposing team to blow up Gray Mann's Lab before he devises another MVM attack. NOTE, PLEASE READ: I version my maps differently from others, I version my maps as Test* before making them alpha...