alpha

  1. chrisamundo

    Wantigal A3

    This is my first mixture-less map
  2. LJ_Fin

    Tiny Town A7

    made my gZillion and LJ_FIN it's our first map so be nice it's a small town style map that's designed for ambushing, traps and 1 v 1 fights screen shot of middle screen shot of spawn path to middle
  3. ArchRhythm

    Factories a2

    Factories, partly inspired by the PUP song of the same name. A two point Attack/Defend map originally designed to be submitted to the Nightmare Before Smissmas event. Thanks to: Wolf Machina, Kobe 'SniperMain' Tob and donuttt for early feedback.
  4. Pokemaster73

    Port A3

    My second map. Been working on it for about a week and would like some feedback.
  5. TwinMill

    Shrinkray! A8

    "Sir! We have successfully built a working shrinkray! Problem is, it's HUGE." "Damn. I don't suppose you eggheads know how to shrink a shrink ray?" Welcome to koth_shrinkray! Well the alpha anyway. A simple king of the hill centered around a giant shrinkray, as if the tagline wasn't descriptive...
  6. Brunsauce

    VSH WAREHOUSE XMAS A2

    This is one of my first maps I've created in hammer. The map is not near being finished, this is just an early version of it (I plan on expanding the map with some new areas, or redoing some parts of it and also add much more detail). If anyone decides to test it out I'd appreciate feedback and...
  7. Elandre

    koth_guttersplit a3_1

    A koth map splitted in two by a gutter. A point you have to drop on. Fun for all :D
  8. DarkRikax

    cp_storage a1

    cp_storage_a0 Set on an industrial storage, each team tries to control all the control points. This map features open space, "high" sealing, and close quarters combat. Still in alpha stage, so it is subject to change. Layout: Featured screenshots: There is a lot of work to do, I need...
  9. TURBOTURTLE5K

    jump_pyropoots_a4 2017-11-12

    A jump map designed for the Thermal Thruster. This map is Intended for players with a bit of jumping experience already under their belt. Notice: Many jumps on this map utilize a trick which allows for a second thrust to be used any time after the initial launch. To do this, simply bump your...
  10. P

    Frosthalt A2

    This map was made with a lot of things comming from my old or scrapped projects, call it a recycled map.
  11. I Darkstar X

    KOTH_Advantage A4.2

    The first of (hopefully) many before I figure out Attack and Defend as well as events and custom voice stuff. KOTH_Advantage is so named because of the secondary objective located on the second floor above the point that closes half of the opposing team's access points to the main point. This...
  12. P

    Pipeway a1

    A koth map that was originally going to be a carnival, but I couldn't shoehorn that theme so I dropped it
  13. Dr. Bum |SCG|

    Koth_Glumshire a1

    My first attempt at a TF2 map. This is a King of the Hill map that will have a theme of a medieval setting under reconstruction. Not much else to say here. Note: not medieval mode.
  14. Tango

    canel _a3(RV1)

    -> Spin-off from the koth_checkpoint design <- New King of the hill map by trashcan featuring a wider mid, less height advantage better water routes and (hopefully) better games!
  15. Quin

    Cp_altomare A5

    Hello and welcome to the city of water - Altomare! This map has been greatly inspired by the City of Venice and the Fifth pokemon movie, wich also took great inspiration from venice itself. I don't know how much time i can/will spend on developing this map, so i will release it as it is so...
  16. deusirl

    deusirlmines 1.0

    A basic, empty map I made to be further worked on by others. You may change it however you please.
  17. Monke

    Updraft A1

    Introducing Koth_Updaft! Ever want to bounce and catapult across a King of the Hill Map? Well now you can! Blending the "Jump-Pads" of the passtime gamemode with the King of the Hill play-style, Updraft majors in vertical mountains and treacherous pits! Do you have what it takes to survive a...
  18. F4NGS

    canyoncross a1

    Started working on this map a few weeks ago with the idea of a koth map with a big death pit that divides the map vertically. The death pit has a couple of platforms so you can hop across to get the other side with some skilled jumps. I am liking how the map is coming along. though...
  19. DragnaCarta

    Riverrun a6

    Riverrun is a King of the Hill map inspired by maps including Ashville, Gullywash, and Viaduct. On this map, RED and BLU fight for control of an alpine shipping yard containing several hundred tons of military-grade cargo.
  20. Zuket

    Sepulcrum A3

    An idea that came to me while I was laying in bed and thought to myself "can I vaguely tell a story in a map?" This is the result and while I don't think I the "story idea" got anywhere it did give me this map.