alpha

  1. may

    koth_rusted a4

    koth_rusted_a4 Welcome, to koth_rusted. This is my first public map release, it's a small, simple koth project I used to learn hammer with. Right now, it is half textured, but the ultimate goal is to take this to a fully functional, fully textured koth map. Any and all feedback is appreciated...
  2. bajablink

    CP Mountwater

    Mountwater - A symmetrical 3CP inspired by Powerhouse. A symmetrical 3CP inspired by Powerhouse. The only reason I named this map Mountwater is because if you go to mid point there is a mountain and water.
  3. Edward_shooter

    What makes RD_Asteroid feel like TF2?

    Retro-futurism, I know. But "retro-futurism" is a broad space, anywhere from Star Wars (great) to Arpeggio of Blue Steel (poor?) count as retro-futurism. Rather, which aspects of retro-futurism possess the magic of TF2 artstyle? I am currently borrowing ideas from Star Blazers 2 and Galaxy...
  4. cjpho787

    Korali A2

    Trying to make a mix of Viaduct and whatever cool crazy ideas I come up with. Lets go. A1: Wanted to make a unique mid point, turned out this in particular was a bad idea... One day this will be an old, abandoned, flooded train line. God, am I proud of this pit. It should play well...
  5. Capp

    Gator Lake (3cp) a1a

    the gatorlake you want to see can be found here
  6. Owli

    cp_gravelbine a11

    Started as a turbine concept and became its own thing.
  7. Mike Wazowski

    Rockway a1

    Near the border between British columbia and Washington state, claim dominance over a random hill situated in the middle of an out of place desert. Made by Britax https://steamcommunity.com/id/imperiallink/
  8. ThatGreenSpyGuy

    cp_pleasedontsucklikemyothermaps a2

    Spoiler alert: it sucks like my other maps. Smallish CP A/D with 3 points. A map I've been working on for a long time, design is alright imo but we'll have to see what the playtesters think. I'll try my best to update and such.
  9. Mightymudkip

    Grand Gulch a14

    Well, starting from scratch. Here we have two mining operations built into the cliffside, connected up a few bridges over a gulch. Let's see if you guys like it.
  10. Person Meetup

    pl_elevation A1

    Design concept drafted up for Straight to the Core
  11. *Turns into crocodile*

    turnsintocrocodile mc14 a1

  12. JackHundeswald

    [SOLVED] Can't make transparent custom texture

    Hey there! I'm trying to make a custom cloud texture material for use on brushes, and I use GIMP to make the texture. so far so good, exported both in png and tga, the transparency works on the computer, as the icon has transparency. But when putting it in VTFEdit, the transparent part turns...
  13. GallowPole

    Koth_Fig_Tree A4

    A simple yet elegant koth map with a Tuscans spytech theme in early development. Feedback apreciated.
  14. DogeisCut

    Engineer Town A2

    Another map of a custom game mode where you must destroy the other team's mega sentries. This time the map is much more fleshed out for the game mode!
  15. *Turns into crocodile*

    turnsintocrocodile mc12 a2b

  16. a fuddruckers

    Crest A7

  17. SchizoidMan2002

    koth_crapmap a1

    Im gonna try my best on keeping this map updated, with bug fixes and layout changes. In the meantime, i hope all of you like my crap map. comment, like and subscribe for feedback :°) Also, i dont know if i can keep this type of language in here, this will be a temporal name. in the meantime...
  18. TheBateman

    ControlStation A1

  19. zoot!!!

    High Ground A2

    King of the Hill map with the cap point being the highest point on the map. While this gives the defenders a big advantage, the offensive team have multiple options to take the point. The offensive team can take the low ground near the ledge to hide from the defenders on top. ..Or they can...
  20. A Keyboard

    koth_trafficked a3a

    A simple, compact KOTH map including trains that activate when either team caps the point. Looking for feedback on layout, sightlines and train explots/bugs. The goal of this map is to refresh myself of the techniques and aspects involved for level design in the source engine, including...