Small map concept for the 72hr Jam 2020, capture the middle point to open the enemy vault and steal the intel.
(Uploaded properly for jam entry this time...)
Blu invades yet another Red secret mountain base to blow the hell out of Red's mining/surveillance operations. The mountain is filled with multiple flanks, so make sure to use their potential to avoid sightlines! Both teams have three spawn rooms, and the map is quite large.
I finally crawled...
A koth map probably on a train junction of sorts.
The train moves from one side to another after the point is capped. Because I wouldn't be myself If I haven't done anything such.
I originally made this as a test map to test my tools, but then I wanted to push it abit more. Now I want to work on something other then shining because I have better ideas in mind now. I would only like a small bit of credit somehow, you decide on how. I hope you can make this map your own...
This is a work in progress small symmetrical koth map. The setting isn't decided yet, so if you have an idea write it down.
Your feedback is highly appreciated.
With a large drop on one side and tall rocks on the other, the teams fight in a passage. Ya know, the tagline.
Extremely basic buildings, little displacements, and probably some z-fighting in the place I looked over 5 times.
Meltdown Takes place in a nuclear facility in the freezing north. The objective is to capture all 5 of the control points in order to launch a nuclear missile at the enemy teams HQ.
Assets used
Diva Dan's Ice pack
https://tf2maps.net/downloads/diva-dans-ice-pack.5553/
A simple King Of The Hill map, OR IS IT? Instead it features TWO points/hills instead of one! So it's more like: King Of The Hills.
This is my first map on TF2Maps.net so expect shit quality.
My first ever King of the Hill map that actually functions (granted, it is still in early alpha so it doesn't look pretty)! It's a bit rough around the edges and I took a few design risks with this one so I don't exactly promise that it'll be an impressive design. Feel free to critique it...
This is an indoor koth map aimed at being played in a competitive setting.
Version A10
New route added
Simplified mid structure
added a new small area in mid with a medium health pack
Optimized and tweaked some aspects of the map
Added some detailing in lobby
Over the past year or so I've accumulated dozens of maps. None of which will ever be finished by me. I still have a few(as some of them got lost on my old pc). I know these maps will never be completed unless I give them up. Take whatever, but if you do end up using any brushwork, just give...
This is my second attempt at creating a map.
I think this came out pretty good for a second attempt overall especially considering the disaster that was bridge town. I took heavy inspiration from highpass with this map as well as some others like harvest.
I hope you enjoy the map as I haven't...
koth_boxes
This is my first attempt at creating a more serious map. I wanted to resist my urge to make crazy off-the-grid brushwork and focus on the basics, which gave me the idea to make much of my map from cargo containers. The containers in this map do not use the cargo container props, but...
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