Circular A1

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Circular A1

A 5CP map that's "scrunched" enough to use one set of spawns while still being open.

This started as an attempt at making a spiral-y 5CP map that only needed one spawn for each team. The "spiral-y" bit kinda fell apart, but I managed to pull off the rest.
The result is very open, for the most part, but also very… dense? The Sniper sightlines are long, but unimportant. A Scout can double-jump from the roof of his spawn to spitting distance of mid, but he has to go out of his way to get up there. I did my best to keep things from getting too crazy.
I'm a noob mapper, and this is my first actually "finished" map with an original layout, so uhh keep your expectations low. By the same token, I acknowledge that a lot probably needs to be changed. Here's hoping that the general layout is salvageable.
The "skeleton" of this map was created using eightntes's Mallet tool.
First release
Last update
Symmetrical CP
0.00 star(s) 0 ratings

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