dusktilldawn_ailurus_v5: 4/5
-Displacements are whack in a couple spots
-Why does the waterfall glow but not the water
-The water wake animation on the shore does not look good
-The water glows visible from the shore are... alright? They feel a tiny bit uncanny
-Some parts of the map are a bit too dark, in particular I can't see anything in the tunnel bend near the shore except the glowing mushrooms (which are admittedly nice but why don't they cast light onto the surrounding cave?)
-Overall the lighting seems unpolished in a few areas; some areas are too dark, while at least one prop is too bright
-Elevator logic seems broken? I hit the up button, but nothing happened, so I hit the down button, the elevator door opened, but while the door was opening the elevator was already going up without me, and then the elevator door closed again, and then opened again without the elevator? Also where'd the elevator go? There's no up area, I was on the top floor- in other words, the elevator phased through the ceiling. Why is there an up button at all on the top floor?
-A higher lightmap resolution would really help the map in a few places
-Alright, the hidden spytech lair/pyroshark factory is cool. Very extensive, there's a lot going on and I like most of it.
-I somehow noclip through the floor and get stuck while trying to view the falling halloween crates and neon anihhilators in the lowest basement area? Not gonna dock points for that, but perhaps you shoud figure out what causes that...
-Strange cubemap on one of the floors?
-I can tell a lot of effort went into this, and it mostly paid off, but there are some areas that clearly needed a slight bit more attention... I'm torn between a 4 and a 3, but I'm leaning towards 4.
Da Spud Lord