Krazy:
Mikroscopic:
Very pwitty and super screen shot worthy everywhere, I think you did custom puddle textures and they where super cool.
- intriguing scenery and detail
- obvious skybox seam
- obvious skybox seam
The sound design is very VERY good here. What is here is done great, there just isn't very much of it.
This entry felt very immersive as a whole. A big part of that was the use of lighting and particle effects. The biggest nitpick would be the roads. As a whole, they felt a little small and awkward, especially when bridging between the map and the skybox.
I really like how this one looks. The first thing I noticed was how nice the skybox transition was. Its barely noticable and sells the illusion that the map is bigger than it really is. This entry feels the largest. I like the wet ground and the mud, the rain effects, and the sounds. It really feels like I'm stuck in a heavy downpour. I also like the occasional lightning strike that lights up the map. I think the cabins look nice but I wish some things were lit up more brightly, especially the large roadside sign. I thought this one was really good.
would like to see more from this map, because in terms of ambiance its one of my favorites. i loved the weather effects and the mood is set really well. perhaps another cabin or small abandoned gas station, and some of the lines werent as smooth as they could be. otherwise really immersive
Fantastic visual storytelling with props and visual effects. The leaking ceiling and rain rolling off of the roof were very well done, however my only complaint is that it's a little jarring for the roads to instantly end without rounding off or looking more natural when they connect with the skybox.
I really like the details for this map, they all fit the environment they were in. That being said, the rain outside could definitely be toned down. Particles usually should add environment (which they still did) while not blocking other details. In your map, i sometimes had trouble seeing past the clouds of white that would come up every so often. Over all, I liked the feel of this map, but would tone down the particles.
I really like this. There's a lot of great details, like an outhouse (shows the space was thought through) and that the leak in the cabin actually comes out of a crack. I also like the phones on the telephone poles, the storm is good, and the streets feel real but TF2-y, which is a feeling some other entries lack. I would have given this a 5, but the edge of the map has a really obvious seam where the 3D skybox connects.
Great atmosphere and details all around, my main gripe is the imperfect skybox transitions
- Very atmospheric and the skybox was well done to make the area feel huge. Makes me want to explore more. Interesting terrain
- Interior of the hut is nice, lots of details packed into the small space. Feels lived in.
- Other than the cabin, there isn’t much else to explore. I get that it’s meant to be isolated and in the middle of nowhere, but I feel like it could do with something else in the playable space.
- Interior of the hut is nice, lots of details packed into the small space. Feels lived in.
- Other than the cabin, there isn’t much else to explore. I get that it’s meant to be isolated and in the middle of nowhere, but I feel like it could do with something else in the playable space.
It has a nice mood to it and it's simple in a good way.
This is how the tf2 noir film should start. Very atmospheric and gloomy. Feels like someone was in the cabin right before the player came in. It tells The cabin is nicely built. I like how you used a flat texture for the inside rather than the prop like the outside. It removed the visual clutter caused by having props as walls. I dont agree with the “falling clouds” but it is only a slight annoyance.
The rain drops are huge.
dusktilldawn_krazy: 5/5
-Holy shit, the lightining actually lights up the map? That's so cool I don't even care to correct my misspelling of lightning
-The log cabin looks amazing
-The cubemaps are a bit weird but the puddles in the mud are a nice touch, however they end quite abruptly where they meet with another displacement without them
Da Spud Lord
-Holy shit, the lightining actually lights up the map? That's so cool I don't even care to correct my misspelling of lightning
-The log cabin looks amazing
-The cubemaps are a bit weird but the puddles in the mud are a nice touch, however they end quite abruptly where they meet with another displacement without them
Da Spud Lord
The particles are a bit annoying but I really like the 3d skybox and overall atmosphere
holy shit thats a lot of rain. interiors seem really nice. really great oob areas too. really dig the mountain in the distance. would be a lot better without the rain
I love this entry, it's warm, rustic, and there's water dripping into a bucket, it's excellent. I adore the puddles in the mud, it's very believable, I think the outhouse was a cute addition, and the furnace was a neat touch. The thunder and lightning were also a great touch that make the map ever so much better. I'm giving this entry a confident 5
Wishing there was more!
Good use of space. Feels like a real place. Interesting details throughout made it enjoyable to explore.
Mikroscopic:
I loved the interactive cash register. :3
- incredible interior and exterior detailing
- bland skybox
- bland skybox
While the theme was interesting and the map itself well executed, I felt there were a couple of strange choices that bogged down the map. The largest one being the skybox: the brushwork and fog felt off and the end of the skybox was very transparent. Also, the artificial lighting was a bit strange in certain places.
This is mine
The cafe is really cool looking and I like the lights on the roof. Some of the buildings look really nice and there is some storytelling going on in the map with the props, but overall it feels pretty empty. You could have better utilized the skybox to make the map feel larger, but instead its just a row of buildings that are obscured by fog and abruptly end. I feel like this is a really good idea that falls short in execution.
really great theme and mood, props look wonderful. some lost opportunities on further detailing, skybox seems unfinished. otherwise very pretty, detailed, and fun to explore
Lots of textures that you could see through the other side of, a lack of detail in lots of areas of the map excluding the initial cafe, lots of missed opportunities.
I've been meaning to make a style of map like this for a while, and thought you did quite well with it. There were many details that worked, and didn't overwhelm me while I walked through. Only problem I had was this bulkiness I saw in some places that I unfortunately cant explain, or really put my finger on. I'm sorry I can't give good feedback, and it may just be something wrong with me. either way, good job!
I want to like this but it feels underdeveloped. Venice is a city of canals, but this feels like a city on a lake. Would have been easy to up the density and create more buildings, bridges, etc. The candles on the tables are huge and impractical, and the arch under the bridge that crosses the canal is too visibly jagged for a detail contest. The white building to the right of the cafe (looking out over the water) is underdetailed and poorly lit. Although there are some good ideas here, it feels rushed and underdone.
Great ambience and theme-specific detailing, though I'm not a fan of the water colour + the lack of underwater detailing given how clear the water is, plus the skybox buildings feel a little too simplistic and flat
- Love all the colourful angled buildings. Good use of colour all over the map.
- Really like all the lighting around the tables. The soft interior lamps and the candle lit tables with dangling bulbs overhead is pretty.
- Reminded me of that hat in time city level with the penguin, when you’re going around taking photos with fans and stuff.
- Left side of the middle building stuck out to me as being a bit plain. That whole side of the map feels less developed overall.
- Skybox ends quite abruptly on the sides.
- Dynamite crates -3 points , im joking they alright
- Really like all the lighting around the tables. The soft interior lamps and the candle lit tables with dangling bulbs overhead is pretty.
- Reminded me of that hat in time city level with the penguin, when you’re going around taking photos with fans and stuff.
- Left side of the middle building stuck out to me as being a bit plain. That whole side of the map feels less developed overall.
- Skybox ends quite abruptly on the sides.
- Dynamite crates -3 points , im joking they alright
This one is really nice, but there are a few things that could have been done better/differently in my opinion. The first one is the skybox, it looks weird to me for there to be such a large body of water inbetween the cafe area and the houses in the distance also they look a bit boring. It also doesn't make sense for there to be water all the way to the horizon (ocean I assume)both to the left and to the right.
Secondly I feel like the pier with the white arches could have been given a bit more detail, maybe a boat or some other props, maybe by making a large crack in the pier itself, as it is right now it feels abit blocky and empty.
Last bit of criticism is where are them gondolas?
All in all it's really cool though, nice touch to have the bar/counter as a resupply.
Secondly I feel like the pier with the white arches could have been given a bit more detail, maybe a boat or some other props, maybe by making a large crack in the pier itself, as it is right now it feels abit blocky and empty.
Last bit of criticism is where are them gondolas?
All in all it's really cool though, nice touch to have the bar/counter as a resupply.
Solid entry. Reminded me of Spiderman Homecoming with the tower and the theme. Your choice of skybox works well with the theme since the city of venice has somewhat of a romantic feeling to it. The festival vibe was strengthened with the festive lights and other decorative lights. The bar is nicely detailed with the props from overgrown pack. However, leaving the bar to see a bare skybox was underwhelming. The skybox has visible end to it so it fails to give an illusion that I am in a real city. The scene with the church is much better but the street is empty. Coupled with the quiet generic watery soundscape, it almost feels lifeless too. No one’s talking and no toasts are being given. The hat and the bottle is the only hint that someone around here. Or maybe this is how it feels after thanos’s snap.
dusktilldawn_mikroscopic: 4/5
-I like the architecture, it's quite well-done
-The skybox buildings could use some more detail
-It also feels kinda... lacking? I can't quite put my finger on it but something just feels missing. Like there should be more. Some of the buildings feel underdetailed. I want to give it a 5 but it just doesn't feel like a 5. I also kinda feel like giving it a 3... I'm getting a lot of conflicting feelings about this map.
Da Spud Lord
-I like the architecture, it's quite well-done
-The skybox buildings could use some more detail
-It also feels kinda... lacking? I can't quite put my finger on it but something just feels missing. Like there should be more. Some of the buildings feel underdetailed. I want to give it a 5 but it just doesn't feel like a 5. I also kinda feel like giving it a 3... I'm getting a lot of conflicting feelings about this map.
Da Spud Lord
water doesnt feel right, too green. would start the player more inwards towards where the buildings start.
My first impressions of this map were great, I love the cafe. I think the water was a bit too green, and the water in general was pretty annoying to go through, but that's just source. I love the tower with the spotlights as well, It's a nice touch. The map's real neat but it feels really tight, and the 3d skybox is not very detailed and feels bland. But besides those, it's a great entry, I'll give it a 4
Not very detailed beyond what a normal map would be. Perhaps less, since there is only one interior.
Too bright. Does make some use of height. I felt it missed the theme a bit.