Dusk till Dawn - Detailing Contest 2019.

Discussion in 'Contests' started by Freyja, Apr 20, 2019.

  1. Freyja

    aa Freyja It hurt itself in it's confusion!

    Messages:
    2,915
    Positive Ratings:
    5,303
    Dusk till Dawn Detailing Contest
    [​IMG]
    Rules and Information | Upload Thread | Voting Instructions

    It's that time of year yet yet yet again, where you bust out your creativity, break free of the constraints of "layout," "sightlines," and "optimization" and create the best damn looking TF2 scene you can.

    In tradition with the previous contests, this contest has a theme. A restriction, if you will. I imagine you will all take to it like too many ducks to water. We want you to create any scene you with, with the exception that it *can not* be daytime! An excellent opportunity to flex, or grow, those lighting skills!

    To enter this contest, create the best looking TF2 scene you can in a 3072x3072 area set during the time of day that isn't, well, day!

    Rules:
    • 3072x3072 size. No height limit.
    • 3D skybox is allowed.
    • Custom content is allowed as long as it fits one or both of the following criteria: It is made entirely by yourself, or available for public download prior to the start of the contest.
    • Collaborations are not allowed. Entries must be authored by you, with the exception of content that qualifies with above.
    • No game logic is required, but players should be able to walk around your map and see your work from multiple perspectives. As such, clipping and optimization is unnecessary, although clipping may help.
    • Maximum of two entries per person.
    • You must have at least one spawn point in your map, it doesn't matter where but the player needs to be able to spawn in!
    • Your map must be TF2 styled. (No other valve games/other games)
    • Your map must be playable in TF2
    • Your submission MUST follow this naming convention: dusktilldawn_<forum name>.bsp (If your forum name is stupidly long, compromise on your name, not the prefix. eg. dusktilldawn_vfig.bsp for Velvet Fist Iron Glove's entry)
      • If you submit two entries, add a _2 to your second entry.
    • Everything must be finished and submitted in the upload thread before the deadline! Upload thread will be up a week prior to the deadline and you are allowed to submit any time within that week, and update your entry as many times as necessary before the deadline.
    • Your map can be set during any time of day, except full sunlight. Night time, dusk, dawn are valid, day is not.
    • If you're confused about what time your map qualifies as, remember that the idea is to go with the spirit of the theme, if you have to ask, it probably doesn't qualify.
    • Indoor maps are fine, but again, the spirit of the theme is what we're looking for, try to use the theme in interesting ways. Something like Nucleus is day and thus does not qualify.

    Deadline:

    The contest begins as of this post.

    The deadline is 8:00AM 1st July 2019 GMT+0

    Please see below for local time

    PST -- 1:00 AM, 1st July 2019
    MST -- 2:00 AM, 1st July 2019
    EST -- 4:00 AM, 1st July 2019
    BST -- 9:00 AM, 1st July 2019

    CST/SGT/AWST -- 4:00 PM, 1st July 2019
    JST/KST -- 5:00 PM, 1st July 2019

    AEST -- 6:00 PM, 1st July 2019
    NZST -- 6:00 PM, 1st July 2019

    ---

    Submission Format:

    In your submission (in the submission thread, Will be posted at a later date):
    • A link to your .bsp in the naming format above. Please compress your map also.
    • Please make sure ALL content is packed into your BSPs, but please make sure it follows the custom content rules above. I recommend CompilePal or VIDE.
    • Provide a short description of your map. Do not provide a screenshot.

    Prizes:

    First place:
    $20 USD Steam Gift Card
    Mapper's Medallion





    FAQ:

    What can we map? What's with the theme? Can I get clarifications?
    You can map anything so as long as it abides by the rules. The theme is yours to interpret how you wish, but the primary intention is for you to have a map that doesn't rely on being day time.

    As I said above, I encourage you to embrace the spirit of the theme. We want to see your interesting lighting settings, indoor maps are okay but they should use non-daytime lighting in an interesting way.

    You may wish to search the skybox download area for some more matching skyboxes: https://tf2maps.net/downloads/categories/skyboxes.27/

    The previous explanation from connect-5 matches well:


    Does it have to be dusk or dawn specifically?
    No, it just cannot be day time.


    Can we detail an existing map (ie. dev textures)?
    Yes, as long as it fits within the size constraints and was made by you, and has had no previous detail work done.

    Does the 3d skybox also have to be inside the 3072x3072 space?
    Yes, the skybox must fit within the limits, however remember that there is no limit to height so you can put it above or below the map safely.

    Is it okay to have props slightly sticking out of the 3072 squared area?
    Yes, however as the containing bounds of your map must contain exactly 3072x3072 (or less) area, any prop origins which are outside these bounds will leak! And that won't be good! So keep your origins inside this space for your sake.

    Will sound in the map also be judged as detail?
    The judging process at the end of the contest is essentially players wandering through maps and voting on whichever they liked best in a forum poll. So you should add anything that would help give the illusion of the scene (so yes to audio, animations, etc).

    Can I donate to the prize stash?
    Absolutely you can. It would be much appreciated.
     
    • Like Like x 28
    • Thanks Thanks x 7
    Last edited: Jul 16, 2019
  2. Kobolite

    aa Kobolite doing nothing interesting most of the time

    Messages:
    649
    Positive Ratings:
    551
  3. Emil_Rusboi

    Emil_Rusboi L4: Comfortable Member

    Messages:
    151
    Positive Ratings:
    62
    It looks like your link to the guide about "good screenshots" does not work
     
    • Thanks Thanks x 1
  4. Infomaniac

    Infomaniac L6: Sharp Member

    Messages:
    370
    Positive Ratings:
    201
    I've been waiting to join a detailing contest!
     
    • Agree Agree x 1
  5. Aapelikaeki

    Aapelikaeki L2: Junior Member

    Messages:
    71
    Positive Ratings:
    32
    let's do this fellow night owls
     
  6. squ1rrel

    squ1rrel L4: Comfortable Member

    Messages:
    169
    Positive Ratings:
    86
    hopefully i can make something after uni finishes!
     
  7. Werewolf

    aa Werewolf Probably not a real Werewolf

    Messages:
    861
    Positive Ratings:
    270
  8. That's the plan

    That's the plan L4: Comfortable Member

    Messages:
    167
    Positive Ratings:
    31
    Game on.
     
  9. ⁽ᴵᴰᴳ⁾CaptainRussia94

    aa ⁽ᴵᴰᴳ⁾CaptainRussia94

    Messages:
    76
    Positive Ratings:
    43
    I know I said I would'nt enter another contest but...
    I've been waiting for this! (for the 2nd time)
    I know I'm not gonna win, but I this sounds like a great opportunity to improve my skills without stressing over the elements I tend to have a hard time with (like gameplay and layouts)
     
    • Like Like x 2
  10. Da Spud Lord

    aa Da Spud Lord L0: Crappy Member

    Messages:
    1,122
    Positive Ratings:
    765
    I have to write 4 pages of an English paper by Tuesday. WHY DO YOU DO THIS TO ME
     
    • Funny Funny x 1
  11. puxorb

    aa puxorb L69: Emoticon

    Messages:
    474
    Positive Ratings:
    695
    I am prepared. I've had like 3 different night time settings in mind for months.
     
    • Like Like x 1
  12. savvaisnotagirlolbbq

    savvaisnotagirlolbbq L3: Member

    Messages:
    124
    Positive Ratings:
    108
    Dis going to be gud
     
  13. Heronherald

    Heronherald L6: Sharp Member

    Messages:
    348
    Positive Ratings:
    213
    Im going to take this opportunity to re-make my highandlow entry. Lets see how I've improved over the past year!
     
  14. pumpko

    aa pumpko

    Messages:
    107
    Positive Ratings:
    117
    oh boy!!!!!!!!!!!!!!!
     
    • Agree Agree x 1
  15. Freyja

    aa Freyja It hurt itself in it's confusion!

    Messages:
    2,915
    Positive Ratings:
    5,303
  16. Diva Dan

    aa Diva Dan hello!

    Messages:
    873
    Positive Ratings:
    1,530
    Question for people interested in competing and for people that want to vote on/explore the contest entries; how would you all feel about a larger space to detail in?

    2048x2048 units is the usual standard for these detailing contests, and the high and low contest had a great focus on verticality. In contrast to that previous restriction, how would you all feel about more horizontal room to detail/light your entry?
     
    • Agree Agree x 5
  17. Werewolf

    aa Werewolf Probably not a real Werewolf

    Messages:
    861
    Positive Ratings:
    270
    I'd be up for that, and would suggest 3072x3072. So going from 2x2 squares to 3x3 squares?

    [​IMG]
     
    • Agree Agree x 7
    • Like Like x 1
    • Respectfully Disagree Respectfully Disagree x 1
  18. puxorb

    aa puxorb L69: Emoticon

    Messages:
    474
    Positive Ratings:
    695
    It was 4096 two years ago for the finale contest, so somewhere in between that and 2048 would be good.
     
    • Like Like x 1
    • Agree Agree x 1
  19. Izotope

    aa Izotope Never releases maps

    Messages:
    655
    Positive Ratings:
    651
    I like the power of 2...
     
    • Agree Agree x 2
  20. Malachite Man

    Malachite Man L6: Sharp Member

    Messages:
    325
    Positive Ratings:
    165
    2048x2048 is just too small for a contest like this a boost in space to work on would benefit the detailers greatly in my opinion...