I can't find anything...
Here it is:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\zenarium\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\zenarium\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena_modified.vmf"
Valve Software - vbsp.exe (Aug 13 2012)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\zenarium\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena_modified.vmf
Patching WVT material: maps/space_arena_modified/egypt/sand_floor_blend_03_wvt_patch
Patching WVT material: maps/space_arena_modified/brick/blendcobbletocobblesnow001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-7890.5 -2053.8 112.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 57929:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-7891.0 -2053.8 187.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 57929:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-7890.0 -2053.1 187.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 57929:
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena_modified.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_skylab_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_skylab_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (193898 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 586 texinfos to 386
Reduced 42 texdatas to 36 (1170 bytes to 921)
Writing C:\Program Files (x86)\Steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena_modified.bsp
3 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\zenarium\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\zenarium\team fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena_modified"
Valve Software - vvis.exe (Aug 13 2012)
fastvis = true
4 threads
reading c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena_modified.bsp
reading c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena_modified.prt
1518 portalclusters
4816 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 80053 visible clusters (6.12%)
Total clusters visible: 1307949
Average clusters visible: 861
Building PAS...
Average clusters audible: 1512
visdatasize:552822 compressed from 582912
writing c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena_modified.bsp
1 second elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\zenarium\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "c:\program files (x86)\steam\steamapps\zenarium\team fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena_modified"
Valve Software - vrad.exe SSE (Aug 13 2012)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena_modified.bsp
Setting up ray-trace acceleration structure... Done (0.56 seconds)
6046 faces
4 degenerate faces
5199766 square feet [748766336.00 square inches]
6 Displacements
124549 Square Feet [17935188.00 Square Inches]
6042 patches before subdivision
274446 patches after subdivision
sun extent from map=0.087156
143 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (20)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (28)
transfers 67114848, max 1785
transfer lists: 512.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(819954, 734954, 610866)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(95252, 92556, 63230)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(19197, 18798, 10905)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(4101, 4213, 2042)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(976, 1101, 474)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(239, 319, 125)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(62, 101, 39)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(17, 35, 14)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(5, 13, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(2, 5, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(1, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.1533 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 516/8192 6192/98304 ( 6.3%)
brushsides 4868/65536 38944/524288 ( 7.4%)
planes 5222/65536 104440/1310720 ( 8.0%)
vertexes 8215/65536 98580/786432 (12.5%)
nodes 2746/65536 87872/2097152 ( 4.2%)
texinfos 386/12288 27792/884736 ( 3.1%)
texdata 36/2048 1152/65536 ( 1.8%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 486/0 9720/0 ( 0.0%)
disp_tris 768/0 1536/0 ( 0.0%)
disp_lmsamples 216720/0 216720/0 ( 0.0%)
faces 6046/65536 338576/3670016 ( 9.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1687/65536 94472/3670016 ( 2.6%)
leaves 2754/65536 88128/2097152 ( 4.2%)
leaffaces 6744/65536 13488/131072 (10.3%)
leafbrushes 1769/65536 3538/131072 ( 2.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 35272/512000 141088/2048000 ( 6.9%)
edges 19231/256000 76924/1024000 ( 7.5%)
LDR worldlights 143/8192 12584/720896 ( 1.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 569/32768 5690/327680 ( 1.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8379/65536 16758/131072 (12.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 16682460/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 552822/16777216 ( 3.3%)
entdata [variable] 45803/393216 (11.6%)
LDR ambient table 2754/65536 11016/262144 ( 4.2%)
HDR ambient table 2754/65536 11016/262144 ( 4.2%)
LDR leaf ambient 14427/65536 403956/1835008 (22.0%)
HDR leaf ambient 2754/65536 77112/1835008 ( 4.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/13046 ( 0.0%)
pakfile [variable] 165541/0 ( 0.0%)
physics [variable] 193898/4194304 ( 4.6%)
physics terrain [variable] 838/1048576 ( 0.1%)
Level flags = 0
Total triangle count: 16163
Writing c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena_modified.bsp
1 minute, 8 seconds elapsed
Valve Software - vrad.exe SSE (Aug 13 2012)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena_modified.bsp
Setting up ray-trace acceleration structure... Done (0.56 seconds)
6046 faces
4 degenerate faces
5199766 square feet [748766336.00 square inches]
6 Displacements
124549 Square Feet [17935188.00 Square Inches]
6042 patches before subdivision
274446 patches after subdivision
sun extent from map=0.087156
143 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (20)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9.
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\zenarium\sourcesdk_content\tf\mapsrc\space_arena_modified.bsp" "c:\program files (x86)\steam\steamapps\zenarium\team fortress 2\tf\maps\space_arena_modified.bsp"