- Sep 13, 2017
- 16
- 1
Hello everyone. My name is naydef and I'm new user here and hopefully someone can help me and give me tips about my map.
Map name:
vsh_doom_town_a1
The map I'm creating is for FF2. It's the second map i'm creating and I'm stuck with impossible to find leak. I don't know what to do. I can't compile the map! I hope someone can give me suggestions to fix this problem. Log:
I purposely disabled the two other compilers VVIS and VRAD in order to verify VBSP compiles the map fine. Also could you inspect the map and give suggestions? It's only my second TF2 map and only the first one where I used for the first time displacements.
I've attached the vmf
Map name:
vsh_doom_town_a1
The map I'm creating is for FF2. It's the second map i'm creating and I'm stuck with impossible to find leak. I don't know what to do. I can't compile the map! I hope someone can give me suggestions to fix this problem. Log:
Valve Software - vbsp.exe (Jun 14 2017)
2 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Geo\Documents\vsh_doom_town_a1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/vsh_doom_town_a1/koth_viaduct_event/blendgrasstocobble_viaduct002_wvt_patch
Patching WVT material: maps/vsh_doom_town_a1/nature/blenddirtgrass008b_lowfriction_wvt_patch
Patching WVT material: maps/vsh_doom_town_a1/nature/blendgroundtograss007_reducedetail_wvt_patch
Patching WVT material: maps/vsh_doom_town_a1/nature/blenddirtgrass001a_wvt_patch
Patching WVT material: maps/vsh_doom_town_a1/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (2324, 384, -3380)
env_cubemap pointing at deleted brushside near (2324, 384, -3380)
env_cubemap pointing at deleted brushside near (2324, 384, -3380)
env_cubemap pointing at deleted brushside near (2324, 384, -3380)
env_cubemap pointing at deleted brushside near (2324, 384, -3380)
env_cubemap pointing at deleted brushside near (2324, 384, -3380)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (2688.00 2800.00 -3408.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1058 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Warning: overflowed 32 displacement corner-neighbor lists.Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (287247 bytes)
Static prop models/props_foliage/cactus01.mdl outside the map (2944.00, 3321.41, -3408.00)
Static prop models/props_foliage/cactus01.mdl outside the map (2688.00, 2800.00, -3408.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1317 texinfos to 836
Reduced 162 texdatas to 125 (7831 bytes to 5953)
Writing C:\Users\Geo\Documents\vsh_doom_town_a1.bsp
Wrote ZIP buffer, estimated size 53451, actual size 39435
7 seconds elapsed
I purposely disabled the two other compilers VVIS and VRAD in order to verify VBSP compiles the map fine. Also could you inspect the map and give suggestions? It's only my second TF2 map and only the first one where I used for the first time displacements.
I've attached the vmf