Alpha 7 is released with major layout and optimization changes. Hopefully I've addressed the one complaint that many people had - that it was too cramped. Also some detailing has been done outside BLU's spawn.
Changelog:
- Major layout changes: less complex doorways and more outdoor freedom
- Beginnings of detailing outside BLU spawn
- Area around first cap now more favoured to BLU
- Playerclipped the top of a building near second cap
- Added patch panels below pickups
- Moved second cap zone back to make it less crammed in 12v12, and also make it slightly harder for BLU to cap
- Much more optimization (areaportals, current prop fade distances, visleaf splitting)
- Cleaner brushwork, reduced number of overlapping brushes
Download link: http://dl.dropbox.com/u/322663/Public Downloads/cp_cedarfall_a7.bsp.bz2