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whats new?
made some windows at last two way
rerouted sewer flank
made some cool brushwork machines
minor changes (?)
thanks to all the playtesters!
whats new?
added catwalk highground for red on C
added oneway window for blue on C
closed a door on reds battlements on C
minor changes
thanks to all the playtesters!
whats new?
changed back of C to be more interesting
minor changes
thanks to all the playtesters!
whats new?
removed boiler from C
minor changes
thanks to all the playtesters!
whats new?
changed default round time to 4.5 minutes and a cap of 7 minutes
lowered reds spawn time after B cap
changed lobby connector to be simpler
minor changes
thanks to all the playtesters!
whats new?
increased C capture time from 15 to 20
lowered flank highground on the back of C
removed nobuild from boiler next to C
slightly improved some signage
added small ammo pack near A
i forgor lol
minor changes
thanks to all the playtesters!
whats new?
moved blue forward spawns door forward
doors that used to open on A capture now open on B capture
adjusted respawn times for both teams
minor changes (probably)
thanks to all the playtesters!
whats new?
added small staircase to the trench on C to get back up quickly
adjusted respawn times for both teams on each point
minor changes
thanks to all the playtesters!
whats new?
repositioned flank door on C to be more flanky
added closed doors to C that open after B capture
added door for red to rotate between C and B
minor changes
thanks to all the playtesters!
whats new?
reworked connector between A > C and B > C
removed reds forward spawn
minor changes
thanks to all the playtesters!