RED and BLU fight over a plaza in a city inspired by Venice, Italy.
I've only been mapping for around a month or so, and here is my first TF2 make to make it to the beta stage! I used a bunch of assets from the...
koth_boxes This is my first attempt at creating a more serious map. I wanted to resist my urge to make crazy off-the-grid brushwork and focus on...
A player destruction map set in a tropical cargo center. The teams will have to collect as much loot as possible and load it onto their ships...
Welcome to Payload Eruption! After 8 months in development hopefully it would be worth the wait. What I made here was what i thought mercenary...
The following is a poster I made for the 2018, 72 hour summer contest in sfm, beginning work around 6 pm est on Saturday July 28th 2018. Completed...
Aapelikaeki's High and Low 2018 entry. A tall technological BLU base near the ocean with clean corridoors and messy construction sites and server...
The saga of Red and Blue fighting over meaningless things continues as they have a "tug of war" over which direction a "tug boat" circles. Pun...
Mein Mines is a TugOWar payload map. Set on a small island, once used as a supply base for the Mercs. It's become a hotspot of war. Red vs Blu....
I started work on this map at an ID Tech camp in 2016. After sitting on a flash drive for nearly a year, I decided to pick it up again, and try...
My entry for the Winter 2017 72 Hour Jam. It's a Koth map taking place on a cruise ship in the middle of the ocean. It's a bit small, and not...
This is my entry to the 72h summer jam of 2016. It's my first detail map ever, that uses the frontline assets and takes place on a military habor...
[Name Pending] My first map, where BLU pushes a cart alongside and through a sea-side town, complete with Lighthouse and mid-town Clocktower....
Welcome! Thanks for viewing my map! This my very first map, both in terms of creation and publication. I'd appreciate as much feedback as possible...
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