Outflow

Outflow b4

-Added a Blu forward spawn, activated by capturing B
-Adjusted spawn times for both teams accordingly
-Added additional signage to A from B
-Adjusted red entrances to B, including a new route through window room onto the back of the point
-removed main C to A route for red
-removed locked B doors
-red now get to A through B
-removed old "A" spawns for red, now use "B" spawns for both A and B
-adjusted some routes to compensate
-added additional locked door to final C entrance to stop people going into a dead-end
-adjusted signage
-Replaced some missing signage with a window and a new sign
-made some changes to the indoor A flank route
-changed colouration in far sewer route for navigation
i un-spaghettied it but caused some other problems probably
-i packed it this time lmao
shits gonna be fucking weird

-Mirrored B and C
-Switched their places
-Rebuilt all connectors from scratch
-misc other changes probably

probably bad we'll see
-Halved A's captime
-Added a crate to somewhat limit the effectiveness of a certain position
-Added a sign to reduce ambiguity in where a route went (I'm normally against using signs for this but you have left me no choice!!)
-Added a one-way door to the most direct A-C route, which becomes active once A is captured
(Until then it is simply an open route)
Too many updates to list at this point, but I've been unable to update the map on the site until now.

Including:
Visual updates, changes to each point's captimes and spawn adjustments, completely redone C connector and second Red spawn, sightline removal at A, high ground removal at B, various other tweaks to each point.

Attachments

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