Outflow

Outflow b4

-reverted to a28 and then tried to add some of the fixes since
-some things may have not survived the reversion
-blocked off a little portion of C
-fixed orientation of radar
-Fixed respawnroom still being active in RED's first spawn after it opens
-Moved BLU's forward spawn
-Blocked off the old one
-Fixed RED's respawn times on B and C because I set the spawntime change backwards
-Added respawnroom visualisers to the new RED first spawn
-Made the doors work
-Made the C choke room into RED's new first spawn
-Adjusted spawn times to compensate
-C choke -> C is now a raised dropdown
-New pickup placements in C choke
-Removed lefthand RED spawn exit onto C
-shortened C captime back to what it was
-shortened B captime to match A and C
-removed some resupplies from RED spawn that made watching the point from spawn too easy
Fiddled with spawn locations for each point
-Red now spawn in the other half of their spawnroom after B
-One of Red's spawn exits onto C is now closed after B
-Red spawn has been modified for the new location
-Blu spawns are moved forwards slightly after A
-Added new drop connecting C Choke to Sewer, opens like the rest of C Choke after B
-Lengthened C captime to match B
-Fixed a perch spot on B
-Added a Stop Hand sign to a door people kept trying to open
-made the map good nvm probably not
-New back of C
-Opened ceiling above it

Hopefully RED should have more high ground defending C and more use for the back of the point area
-Rotated RED spawns to face both exits when A is capped
-Added missing patches to pickups in sewer
-Fixed far C spawn door not opening after B is capped
-Removed RED's Back spawn
-Replaced Back spawn area with a new hold spot for RED
-A/B exits to RED spawn still close when B is capped, but C exits do not
-RED spawns also rotate to face C when B is capped
-Fixed a perch spot on A