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Added additional blockages near both control points.
Added extra props and overlays from the General Industrial Sign Pack and the Danger: Warning - Sign pack , some for testing purposes.
Added ventilation systems which exude smoke during the smoke hazard and increased hazard visibility.
Added remaining prefab missions and mission from the Guardian map Trust , all to be removed before contest release.
Added extra detail to spawn rooms of both RED and BLU team, including automatically descending resupply cabinets.
Added cubemaps and support for HDR.
Added path models inbetween waves and support for Sniper robots.
Changed smoke hazard to improve realism and prevent dying near final control point.
Changed structure and cover of upper platforms.
Changed clipping, displacements and lighting in various places, including new light props.
Changed size of capture areas and increased time to capture for both points.
Fixed robot Medics not healing squad leaders in test mission.
Fixed critical bug in Casting Capsule mission and improved mission difficulty and theme.
Fixed giant robots getting stuck on top left path by moving traffic cones near construction area.
Fixed tank breaking the wooden blockade to early and move its starting position forward.
Fixed robots spawning in incorrect location if wave is won while robot forward spawn is opening.
More detailing done to map including use of the Overgrown Prop Pack .
Lighting improved.
Displacements adjusted to make ground easier to traverse.
Tank path changed to appear more natural.
Upper platform overhangs removed to make rocket jumping easier.
Mission icons no longer included in download.
Major detailing and small layout changes done on roughly half of the map.
New mission "Casting Capsule" by PDA Expert and mission icons packed into map file.
Colour of smoke hazard changed to be more visible.
Apparently fixed gigantic robots getting stunned when they shouldn't.
Likely fixed robots travelling through the top floor not picking the correct direction.
Map now uses Frontline , Construction and BulletCrops assets as well as some CC0 custom textures and an industrial lamp , big gate and custom handrails .
Fixed bots not attacking by analysing navigation mesh.
Fixed giant bots getting stuck in gate spawn by moving spawn points.
Some small mission changes.
More detailing and layout changes near RED spawn.
Added some cover on overhead platforms.
Now allowing RED team to get onto overhead platforms from top-right of map.
Hazards greatly improved and fully animated.
Included temporary custom mission icons for hazards.
Small changes to test mission.
Included edited crin2 prefab mission for demonstration purposes.