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  1. Emil_Rusboi

    Emil Naty MC22 a1

    Microcontest 22 collab entry by me and Nat-Tea
  2. Aulli

    Goldwood (Arena) a2b

    With the Original 5cp variant of Goldwood originating from a mode shift, I thought it'd only be right to give it another mode shift spinoff as I'm nearing completion. Custom assets: https://tf2maps.net/downloads/tall-thin-pine-trees.5846/ https://tf2maps.net/downloads/landfall-assets.1260/...
  3. FlyingEngineer

    Reboot A2

    Reboot is a research center. Currently just glorified 2cp, the goal is to make a fully working territorial control map.
  4. *Turns into crocodile*

    Renuclose a17

    Overgrown pack: https://tf2maps.net/downloads/overgrown-prop-pack.4179/ Cardboard boxes: https://tf2maps.net/downloads/dans-laughter-and-slaughter-assets.9751/
  5. zythe_

    muskox v2 a1

    a remake of cp_muskox, hopefully better this time...
  6. Rhamkin

    TrainRhamkin a4

  7. *Turns into crocodile*

    Farala a3a

    Custom content: - https://tf2maps.net/downloads/tall-thin-pine-trees.5846/
  8. This Guy.

    Training Exercise for bots 2 v1

    Now with a bridge! Here's another cp map for bots, this time, smaller. it contains a sniper spot, a bunch of buildings and the water is actually used as an obstacle instead of just... being there. There is no custom navigation file. nav_generate fully works, without several bugs. Bugs I could...
  9. Keizer Ei

    Sentinel A8

    First attempt at A/D that will get playtested. Aims to do what Gorge did and improve upon it. I intend for this map to be challenging for BLU to win but not easy for RED to defend. Will potentially be the last stage in a multi-stage A/D map. Images are of alpha 5.
  10. Rhamkin

    cp_SnowBrainer a2

    Welcome to my first finished a/d map hope yall have fun
  11. Jameson

    Molten a1

    HOT! Molten is a gorge-like ad map with 2 points, including the addition of lava side routes for classes that feature fire resistance/extinguishables. The lava uses a trigger_ignite and deals 20 dmg per second without any resistances so there is potential for environmental kills. Not sure how...
  12. 14bit

    14bit MC16 A1

    A compact 2cp arena map built around some pillars for Microcontest 16: Exclusion Zone! It features open-air spawns, jump pads, and a wild 3D skybox.
  13. Owli

    Gravel Gate a8

    A map where industrial blu are trying to capture a horn from a Japanese village and the red are protecting it.
  14. Alex.bsp

    Grove A1

    My first A/D map!
  15. Jack5

    Guardian Caster v1 missionfix1

    Warning: This map crashes if you have mat_phong set to 0. Make sure to set it to 1 before playing. At some point I will figure out a fix for this. Description Caster is a two-player Mann vs. Machine map developed for the Guardian Dynamica contest. It has a two control point layout requiring...
  16. 14bit

    14bit MC9 A1

    Planned with Tang, done for Microcontest 9.
  17. Huwareyou

    mannfactory a1

    My First attempt at Attack Defend Logic (And any logic outside of koth). It's only two points, and its not very well balanced, but its my first working map that I am going to get tested and improve on.
  18. Neketo

    WolfDen A1

    Spytech-themed 2CP attack/defend map, soon to be set in space. Created for the 72 Hour Jam 2020
  19. HighFire

    SmithRush v1

    my first tf2 map, as short, simple capture points map, not very detailed.
  20. Red Dagger

    cp_reddagger72 a1

    2cp a/d: made for the 2020 72 hour jam, I honestly gave up caring about making a layout I liked about 2 hours in and bloody well aren't testing this, was mostly an excuse to create something