• Added additional blockages near both control points.
  • Added extra props and overlays from the General Industrial Sign Pack and the Danger: Warning - Sign pack, some for testing purposes.
  • Added ventilation systems which exude smoke during the smoke hazard and increased hazard visibility.
  • Added remaining prefab missions and mission from the Guardian map Trust, all to be removed before contest release.
  • Added extra detail to spawn rooms of both RED and BLU team, including automatically descending resupply cabinets.
  • Added cubemaps and support for HDR.
  • Added path models inbetween waves and support for Sniper robots.
  • Changed smoke hazard to improve realism and prevent dying near final control point.
  • Changed structure and cover of upper platforms.
  • Changed clipping, displacements and lighting in various places, including new light props.
  • Changed size of capture areas and increased time to capture for both points.
  • Fixed robot Medics not healing squad leaders in test mission.
  • Fixed critical bug in Casting Capsule mission and improved mission difficulty and theme.
  • Fixed giant robots getting stuck on top left path by moving traffic cones near construction area.
  • Fixed tank breaking the wooden blockade to early and move its starting position forward.
  • Fixed robots spawning in incorrect location if wave is won while robot forward spawn is opening.
  • More detailing done to map including use of the Overgrown Prop Pack.
  • Lighting improved.
  • Displacements adjusted to make ground easier to traverse.
  • Tank path changed to appear more natural.
  • Upper platform overhangs removed to make rocket jumping easier.
  • Mission icons no longer included in download.
  • Major detailing and small layout changes done on roughly half of the map.
  • New mission "Casting Capsule" by PDA Expert and mission icons packed into map file.
  • Colour of smoke hazard changed to be more visible.
  • Apparently fixed gigantic robots getting stunned when they shouldn't.
  • Likely fixed robots travelling through the top floor not picking the correct direction.
  • Map now uses Frontline, Construction and BulletCrops assets as well as some CC0 custom textures and an industrial lamp, big gate and custom handrails.
  • Fixed bots not attacking by analysing navigation mesh.
  • Fixed giant bots getting stuck in gate spawn by moving spawn points.
  • Some small mission changes.
  • More detailing and layout changes near RED spawn.
  • Added some cover on overhead platforms.
  • Now allowing RED team to get onto overhead platforms from top-right of map.
  • Hazards greatly improved and fully animated.
  • Included temporary custom mission icons for hazards.
  • Small changes to test mission.
  • Included edited crin2 prefab mission for demonstration purposes.