WiP in WiP, post your screenshots!

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Mann co has invented a machine to sort out idlers...

568000fe43c461.gif

567ffcfa3421dc.gif

567fd8f73faf22.gif

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Yeah I made this for a trade server...
Ok now that's flippin' brilliant. It's like the meat machine from Pink Floyd's The Wall.

Does Heavy know he's eating former mercenaries?
 

Unh3lpful

L2: Junior Member
May 6, 2015
95
50
Unsure of what to put in the large empty area to make a more interesting space. (A/D 3 Stage)
Fd88lIl.png
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849

SSX

aa
Feb 2, 2014
392
411
Mann co has invented a machine to sort out idlers...

568000fe43c461.gif

567ffcfa3421dc.gif

567fd8f73faf22.gif

567fd928bfe85e.gif


Yeah I made this for a trade server :p

God, fucking about time someone made a good detailed idle server map. I'm tired of looking at poorly placed together brushwork.
 

theatreTECHIE

Yet another Techie for the net...
aa
Jun 19, 2015
446
457
For those people who have played koth_merc_ridge, what do you think about these ideas, seeing as people commented on the flank and tunnel mostly? (New ideas are in red, green and yellow)
Screenshot%202015-12-28%2013.37.02.png


Also for the people wondering what I'll do in detailing, I envisage the arch having grass, trees, etc on the top of it, and the whole thing to be set on the ridge of a hill/mountain.
 

radarhead

Basically? Kind of a Huge Mess
aa
Mar 6, 2013
1,045
625
I'm not too sure what to detail here. (ground in front of spawn doors will be raised)
Do you have a radio tower or satellite dish on the map yet? That looks like the perfect place to put spytech gear...

Er, I suppose that depends on whether that area is OOB or not. I can't tell from the screenshot.
 

SC PL

local shitposter
aa
Jun 25, 2015
378
407
Well some people said, I don't making maps, so I'll show my not published map called koth_flood
Denied due of:
  • Spawns too close to control point
  • Shadows (Well now I know, how to fix it)
  • Water filling almost whole map is destroying whole gameplay
Control point & second floor:
2015_12_28_00001_by_sweetcreeper132pl-d9lq9u8.jpg


First floor with spawns
2015_12_28_00002_by_sweetcreeper132pl-d9lq9ty.jpg


Third floor
2015_12_28_00003_by_sweetcreeper132pl-d9lq9th.jpg


RED spawn
2015_12_28_00005_by_sweetcreeper132pl-d9lq9ss.jpg


Spawn stairs to second and third floor
2015_12_28_00004_by_sweetcreeper132pl-d9lq9t6.jpg


Outside arena
2015_12_28_00006_by_sweetcreeper132pl-d9lq9ry.jpg


Map
2015_12_28_00007_by_sweetcreeper132pl-d9lq9r7.jpg


I won't show water due of error: It won't show water

I'll fix map in next year, now I have other map to do
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
If you do, change the name. There's already a very popular map called koth_flood.
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
Still working on arena_amazon_b1

xZvBWqo.jpg



I'm not too sure what to detail here. (ground in front of spawn doors will be raised)
cvTVErH.jpg

"When in doubt, detail with a shitton of trees."
- Someone, hopefully.​
 

Dr. Sasha

L4: Comfortable Member
Aug 5, 2013
185
86
I think just some trees and buses would suffice.
Do you have a radio tower or satellite dish on the map yet? That looks like the perfect place to put spytech gear...

Er, I suppose that depends on whether that area is OOB or not. I can't tell from the screenshot.

Let me rephrase myself:

I wanted ideas on what the pathway should look like. Should there be a large building, or should it just be an open pathway, etc.

Any ideas are greatly appreciated, I'm very open.