WiP in WiP, post your screenshots!

zahndah

professional letter
aa
Jul 4, 2015
764
647
Are you storing all your custom content in tf/custom? You'll either need to make sure your packing software looks in there too, OR move all your custom content to tf/models, tf/materials and so on.

EDIT: Whoops I didn't notice there were another two pages after this post :v

Yeah dw, i got it sorted.
 

MaccyF

Notoriously Unreliable
aa
Mar 27, 2015
915
1,545
Spent the evening making some clutter props for Hangar:

JqFfoi0.png
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
koth_dredge_b1a0003.jpg

Bar fights get quite intense here at dredge it would seem...
I find that barbed wire does not go well if you're trying to set something like a bar up. And I don't think that the tables and chairs would be on dirt, there would be some kinda stone under them.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
why the fuck do you expect me to know?
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
!

(if this is a beta, don't forget to align the textures on that busted door to match the slanted bottom edge)

(and plz use the hazard stripe with the worn edges unless you're trying to texture a circle or something)
 

alkaL1ne

L1: Registered
Dec 20, 2015
24
12
I wasn't satisfied with Brachyura and couldn't really come up with interesting map brushes, so I just made a new map.

8TPZ0iF.jpg

F51Alcj.jpg

pnlzqGX.jpg
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
543
We need a pack of "industrial" payload rails... I'm tired of seeing wooden ties in spytech and space environments.

I'd be happy to use something else than these, something space-like or even industrial. But if someone makes those, that someone needs to do all the track pieces that currently exist because sometimes there is no building track if one part is missing.
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
543
Only problem with those tracks that have rails only are that there arent' all the pieces like there are in basic version.
 

Lain

lobotomy success story
aa
Jan 8, 2015
723
757
!

(if this is a beta, don't forget to align the textures on that busted door to match the slanted bottom edge)

(and plz use the hazard stripe with the worn edges unless you're trying to texture a circle or something)

Its late alpha, but thanks for the reminder anyways. Apreciate it.
 

ExtraCheesyPie

L420: High Member
Jan 29, 2015
485
151
Cp_dootdootdesert_a1 is shaping up. I sorta went on a detail rampage, whoops to me.

I'm trying to make the kinda 5cp map I would actually like lol, hopefully it goes over well.

I think it looks rather nice.

http://imgur.com/a/LoU4G


Imgur album because its easier

Currently trying to figure out what to make for mid, as that's the last part I need to make.
 
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