looks waaaaay too closed in for demos and soldiersWIP KOTH map that is themed on the top of a building under construction. Probably the name will be koth_buildup (yeah! Puns!). Hopefully I'll reach A1 with this.
looks waaaaay too closed in for demos and soldiersWIP KOTH map that is themed on the top of a building under construction. Probably the name will be koth_buildup (yeah! Puns!). Hopefully I'll reach A1 with this.
looks waaaaay too closed in for demos and soldiers
I said I'm not gonna post screenshots of arena_graveyard until it's pretty much done.
The time has come. (But feedback is still appreciated.)
This is a normal LDR compile.
The couches by the point look weird. It's a good reskin but you should have changed the buildings more. It doesn't seem like a graveyard, just dark lumberyard.I said I'm not gonna post screenshots of arena_graveyard until it's pretty much done.
The time has come. (But feedback is still appreciated.)
This is a normal LDR compile.
A bit late yet but I finally had an idea for a halloween reskin, and I'm kind of breaking the formula.
I wanted to do something more than just spooky houses and pumpkins, so I'm making a scary sci-fi version of Dustbowl. (Most of the spookiness is gonna be in the lighting) And I have no idea what to call it... anyone have any ideas?
Stuff.
Tried to do a original respawn room
Originally, the stair was way too short. But I had problems with the last control point, I extended it
0/10 Not enough HellI'm not sure if I'm ever going to finish cp_hell
I dunno, I think it's a fair description of the experience of playing cp_well.0/10 Not enough Hell
Yes, that is a taunting, giant, robot heavy. I've changed the win condition from cap six points to cap ALL the points. Because of this the robot walks around the map potentially forever if the match gets stalematey.
For those who don't know what I'm talking about, this is pre-alpha footage of my dynamic cp contest entry. None of the points can be capped conventionally. Instead they are capped by the scary-looking (but actually friendly--and indestructible) robot. It caps for the team who currently controls the robot, which is actually captured like a conventional control point. It doesn't move while a capture is in progress or when taunting. If it DOES taunt...cap it back quick.
Interesting... sounds very promising.
The first I read it I was like "huh,robot capturing points... it'll move reeeealy slowly". But yeah,you can change speed and blablabla.
Will the robot capture the points like a normal player,or i'll actually be an insta-capture? Any ways to stop them capturing those points,or at least delay him? (make it take another route,or deactivate him dealing X damage).
And final question (thank god.) Do you plan to use a single CP to "control" the robot,or maybe stand near him,or something?
Silly questions,silly me... xd
I bet people will be asking these questions in chat during a playtest as well but I'll answer yours in order. Yes, it instantly captures upon crossing a control point. The only way to stop the robot from moving is to try to capture it (it will remain still as long as opposing players are within the capture area). It will not move again until there is no capture in progress. There is a single legitimate control point in the map (all the others are just props disguised as control points) which controls what team owns the robot and is captured by standing near it.