WiP in WiP, post your screenshots!

tyler

aa
Sep 11, 2013
5,100
4,621
It looks like you might want to make it a bit brighter, globally. And some accent lights on the clocktower wouldn't go amiss.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Definitely working on adding more lights outside, now that i've raised a lot of building heights to accommodate height variations in the game space, i've blocked the env' light from lighting a lot of the map it had lit previously. I've also increased the light by ~15% despite no complaints from the contest release. I might need to get people to follow the brightness for independent references since i reckon i'll have problems judging it with my own monitor as it has an auto dim that functions depending on the room's brightness. So if i test at night without the lights on it looks 40% darker. Which is awkward.

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As you can see on the right, the env' light is sufficiently bright for what it does light up and i want to avoid increasing the ambient darkness brightness in a night map. So yeah, more external light fixtures.
 
Sep 19, 2010
481
502
Can I join in on the festivities too?

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This is going to be the best Halloween.
Definitely more of a "night before Christmas" feel, in my opinion. Looks like Santa could fly in front of the moon at any moment, but I still really like it. Bonus points for displacement spire.
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,343
1,851
We need Old Nick's workshop as a map.
I can totally see elves making the millions of hats and cosmetics, sure. I would love to see Saxton Hale in a Santa suit.
 

TyeZenneth

L6: Sharp Member
May 31, 2014
340
294
I love that tree.
Better than Borneo, even.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
I can totally see elves making the millions of hats and cosmetics, sure. I would love to see Saxton Hale in a Santa suit.
If by elves you mean the children Old Nick kidnaps every year during Australian Christmas, then yes.
 

Lain

lobotomy success story
aa
Jan 8, 2015
723
757
CP_Banana remake Screens;

Mid:
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Might be a bit too friendly to scouts.

Second:
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Maybe a bit too defensively stacked? Although the attackers do get straight shots to the points they are rather spammable.

---

A HWeen version of Process (with permission from Scorpio). I did like an hour of work before I started working on Banana and then the Dynamic control points contest came up so I had to scrap it.

Last point
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In Door 1
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What's in the closet?

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Boo!
 

zahndah

professional letter
aa
Jul 4, 2015
766
647
Screenshot (15).png

is that, a circle inside a circle inside a circle inside a circle inside a circle!? Took a while...
 
Nov 2, 2010
356
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Detailing Honeyville

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haha i sure do love how steam compresses my screenshots into a blurry mess

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hideous lighting has been improved since this photo but for some reason it looks fine ingame but really crappy when i take screenshots

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When I take screenshots my map always looks so much worse compared to ingame. :l

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Lighting in this room is also crappy and non-final. I added in the grain machine thing to break the room up a bit but I'm woried it might just let soldiers camp on top of it and spam down which is kind of a big problem since unclipping the roofs outside has made soldier a bit overpowered.

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