Lampenpam
aa
- Mar 23, 2013
- 1,013
- 347
We need that tree as entity!
Like in L4d2 where the tree moves with the wind that has randomly generated force.
The most overlooked feature in L4d2.
We need that tree as entity!
Hola
Looks awesome, but I worry that your hills are too steep and abrupt. It might work out ok gameplay-wise but it looks slightly odd, even taking into consideration TF2's cartoon-ish artstyle.some updates
Every map begins with a single brush, young grasshopper
I knew my map was small but this is obscene! (yes, that is the WHOLE map)
-snip-
some updates
looks very open in the foreground, or is that just unfinished?I made a control point.
looks very open in the foreground, or is that just unfinished?
I feel how every pyro will love thatI made a control point.
Although it looks good i also have the feeling its slightly overdetailed. Everywhere i look it shows details. That might be because you only made screenshots of focus areas. But its something worth noting as overdetailing has negative effects on gameplay. I just hope im wrong at it being overdetailed though as the screenshots look excelent.Hey, a couple screenshots of my updated map.