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First 30 mins or so into a new map.
Going to try 5cp, with a military bootcamp kinda theme.
this is last, but it seems a little cramped. might redesign
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I need to put some side routes in here
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and in here
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From the screenshots alone, it looks like you have a near constant amount of open space on both sides of the track down its entire length. Consider sending the cart through a few narrow tunnels/openings to serve as choke points, or inside buildings so that players can have height options right next to the track.
I just checked a few maps but on badwater, nucleus, upward and koth_badlands there windows were just normal brushes. they werent even func_detailed.Or make the glass a func_brush. That's what Valve generally does, though I never figured out why. Maybe they don't want people putting sprays on it.