Says someone who puts up with hammer's shit. Seriously, poly modeling is no harder than hammer.
Ever made a playerclip around a prop for collisions? More complex than poly modeling. Ever tried making a displacement for a triangular area and had to hide one corner of the displacement? More complex than poly modeling. Ever had to package new assets into a map's pak file? About the same complexity as exporting models to source.
Ever made a playerclip around a prop for collisions? More complex than poly modeling. Ever tried making a displacement for a triangular area and had to hide one corner of the displacement? More complex than poly modeling. Ever had to package new assets into a map's pak file? About the same complexity as exporting models to source.