Modeling is the best skill once you get the hang of whatever tool you pick. Words can't describe how much more enjoyable it is to drag a vertex to a spot and not have to worry about Hammer pitching a fit about invalid solids.
It pains me when people act all excited about Hammer 2 coming down the pipeline. Valve should really just write a Blender plugin that compiles straight to bsp from within the program.
(but that would never happen because last I heard Valve uses Maya for everything)
It pains me when people act all excited about Hammer 2 coming down the pipeline. Valve should really just write a Blender plugin that compiles straight to bsp from within the program.
(but that would never happen because last I heard Valve uses Maya for everything)