WiP in WiP, post your screenshots!

Crash

func_nerd
aa
Mar 1, 2010
3,348
5,522
Bam, good enough for me.
UK8OU5q.png
 

YM

LVL100 YM
aa
Dec 5, 2007
7,158
6,079
I remember when I set up a shooting range in furnace creek "What's this white line on the ground??" from literally every player, no one thinking to look across from it to see the target. :<
 

Woozlez

L3: Member
Jul 28, 2010
129
287
Some mvm_underground before and after, between July and now. I took the same picture from the same angles, to see how the lighting and detail compare. Feel free to comment on what you like that I changed, or what looked better before.

Before:
iEL8PAH.jpg


After:
vfCQgKQ.jpg


Before:
XrFw30Y.jpg


After:
3ePTvK1.jpg


Before:
4LS6M7D.jpg


After:
gR2RMcv.jpg


Before:
pJkzNSm.jpg


After:
4ruO7ND.jpg


Before:
smxSzu6.jpg


After:
wpanW0s.jpg


Before:
UHMyZPK.jpg


After:
AycCwOR.jpg
 
Last edited:
Oct 6, 2008
1,965
450
I tend to like the brighter images from the first map - if you're going with darker ambient put in more praticle lights around the place - I think you'll get some good contrast happening if you do.

Oh, and by the way, thanks for your input on lighting up my cave map it worked out well: http://forums.tf2maps.net/downloads.php?do=file&id=5862
 

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
806
1,850
Yeah, I think you should brighten it up, especially the ground areas. And you've got so many nice details that you can't see due to the shadows :/

Looks rad though
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
I think it looks fine, honestly. In the before images everything looks kind of washed out.
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,850
Here's a teaser image for a Portal 2 mod I'm working on with a group, Portal: Revolution.
Teaser_Image1.png
 
Last edited:

xzzy

aa
Jan 30, 2010
815
531
While everyone's making fancy overlays for their streams, I'm brainstorming layouts with lego bricks.

I tried sketching some of the ideas out but because I really want to experiment with some vertical components, it just wasn't doing what I wanted. I didn't want to do a bunch of work in Hammer because that's cheating, so I nerded out with my old toys. It's a revolution in map prototyping!

overview.jpg


Lots of it will probably never survive to make it into TF2, but it's still a useful exercise.
 

HQDefault

...what
aa
Aug 6, 2014
1,056
536
While everyone's making fancy overlays for their streams, I'm brainstorming layouts with lego bricks.

I tried sketching some of the ideas out but because I really want to experiment with some vertical components, it just wasn't doing what I wanted. I didn't want to do a bunch of work in Hammer because that's cheating, so I nerded out with my old toys. It's a revolution in map prototyping!

overview.jpg


Lots of it will probably never survive to make it into TF2, but it's still a useful exercise.

Coooooooool :lol:
 

xzzy

aa
Jan 30, 2010
815
531
It vaugely resembles the lego version:

8hours.jpg


I have lots of issues with it but it's playable so I don't want to do any more work until I see play issues.
 

Bull

L4: Comfortable Member
Aug 30, 2011
193
144
Got that progress on my 72hr KOTH map

SuFojdc.jpg