WiP in WiP, post your screenshots!

Bakscratch

Finisher of Maps
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Oct 29, 2010
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Zed

Certified Most Crunk™
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Aug 7, 2014
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Ow, fuck, my ears.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
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Sep 5, 2010
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Your architecture looks really cool!

However, the 2nd and 3rd picture points look REALLY DULL. The area's flat, and the points aren't the focus. Maybe see if you can spice up those areas gameplay wise, give the points the attention!

Also, I feel like the colour pallete of the map is a little bit too green. Maybe try for some more constrasting colors. Side-recognition is very hard at the moment.


Is this an A/D map or a 5CP like thing?
 
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MacRipley

L3: Member
Jan 15, 2015
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This is A/D, and yeah i might tone down the cc it currently has. alot of the aesthetic stuff is still under development since im more focused on getting the paths and gameplay down. you can even see the respawn rooms dont have doors yet, and a lot of parts are lacking lighting too.

also there are custom sky cards :D
 

re1wind

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Aug 12, 2009
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the lighting looks like it has a hint of green and feels faintly sickly. Or what's been said twice already. :p
 

Moonrat

nothing left
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Jul 30, 2014
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The green looks interesting, but there is really no other colors. Some red or something to make the point look cool, and to attract attention would help a mighty lot....
 

Zed

Certified Most Crunk™
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Aug 7, 2014
1,241
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I'd say tone down the green and throw in a tiny bit of blue to accent it.
 
D

Deleted member 20029

lighting taken from mountainlab and will probably get changed soon. Also, thats my first map (excluding orange maps) and post on this forum :)

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xzzy

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Jan 30, 2010
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I genuinely thought that was mountainlab when I scrolled over the first screenshot. Then I looked in better detail.

I like the use of the tank in the last shot.
 
Mar 23, 2013
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This really feels like mountainlab. The setting, the lighting, a very thin ramp and some details like the tank at the ceiling.
I like it since mountainlab is one of my favorite maps ^^

You might want to use advanced lighting settings to make the trees look better
 

YM

LVL100 YM
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Dec 5, 2007
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What a first post!

You've got some texture misalignment on some beams in the first image, I'm not sure about the sunken shipping container, that must be pretty squishy ground.
That retaining wall texture bottom left of screenshot #2 has some janky split going on and the beams along the mann co building have misaligned textures too.
Third SS has that brick building, it's ok, but it just looks off for some reason. Maybe add some brick beams or chamfer the edges so they're not too sharp?
Nothing to nitpick on in the final shot, all looks great.
 
D

Deleted member 20029

@up thanks for feedback, i will work on it :D

Shame the tank wasnt my idea. Im pretty sure i saw it on some other custom map.
 

seth

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May 31, 2013
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You saw it on Mountainlab ;)

3Dnj did that on the ceiling in the entrance to red base past B. Cool stuff. Did you copy/paste from Mountainlab in that first screenshot? It looks exactly like it, just rearranged and modified a bit. Looks really cool.