WiP in WiP, post your screenshots!

Oct 6, 2008
1,969
451
1st - thanks for you feedback in the mappers block post - I was able to come up with this - this is the start of the fusion reactor battle ground for the last stage of the map - This is where I'm trying to use the double payload thing :)
2nd - really rough pre-alpha alpha
lost_horizon_fusion_reactor0010.jpg

lost_horizon_fusion_reactor0004.jpg
 
Mar 23, 2010
1,875
1,700
thats unironically spooky
 

ProselyteCanti

L2: Junior Member
Mar 27, 2014
91
10
VTr9zam.png

I've had this idea swimming around in my head since I started playing with hammer. CP map with stairs so it's kinda a race type thing
 

iiboharz

eternally tired
aa
Nov 5, 2014
858
1,292
I started work on my first 5cp map. I am calling it cp_urbanbotany, and basing it off of Mirror's Edge, Planetside 2 and one of the maps from Overwatch.

-sniiip-

That hole in the ceiling above that control point looks like it could be a bit more round.
 
Oct 6, 2008
1,969
451
Looks like the stair case from the battleship potemkin movie
 
Oct 6, 2008
1,969
451
It's a glass dome, and yeah it could, but it's alpha, so.

Doesn't need to be round - just put a cool looking dome on the top of it - there's one like this near wear I work
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
You could probably just call it cp_botany. It's simpler, sounds better, and I don't believe it's taken in any capacity.
 
Oct 6, 2008
1,969
451
Ok - My Fusion reactor battle ground is coming along - any suggetsions? My custom payload coding is startign to work also - 1 payload to each reactor opens the big doors where blue can then push the final payload into the lit.
lost_horizon_fusion_reactor10002.jpg

lost_horizon_fusion_reactor10003.jpg
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,343
1,851
Ok - My Fusion reactor battle ground is coming along - any suggetsions? My custom payload coding is startign to work also - 1 payload to each reactor opens the big doors where blue can then push the final payload into the lit.

One thing that popped out at me right away was the lack of good cover, especially around the sides of the area. Oddly enough, I'd recommend you take a closer look at the high-volume-travel balconies of a map like Hightower to figure out how to avoid the area becoming sniper heaven, at least, from what the area appears to be scaled to.