- Apr 29, 2008
- 1,068
- 709
I have to say that from the screenshots it looks enormous and lacking in distinct direction and focus for players. Enormous maps don't tend to be a whole lot of fun as they just become sniperfests and direction is absolutely critical as without it players get lost and teamplay just doesn't happen. Take a look at the scale of the official maps, there's decompiled versions in your mapsrc folder. Grazr has also written a great tutorial called 'Scale and Your Map' (I think) that's really worth reading a couple of times and digesting.
Hate to be that guy but if I were you I 'd seriously consider starting afresh and testing a layout to death with dev textures before getting to this stage of detailing. It's a shame as the detaling is looking pretty nice now. I guess the other option is to try and refine the layout but that's always harder once you've started detailing.
Hate to be that guy but if I were you I 'd seriously consider starting afresh and testing a layout to death with dev textures before getting to this stage of detailing. It's a shame as the detaling is looking pretty nice now. I guess the other option is to try and refine the layout but that's always harder once you've started detailing.