WiP in WiP, post your screenshots!

xzzy

aa
Jan 30, 2010
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Yeah I figured, I just figured I'd mention it anyways in case you hadn't thought about it, detail for months, and at the end of it realize you want the sunlight coming in from some other direction.
 

Ælement

I'm so happy :D
aa
Dec 21, 2010
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1,616
Not sure if i this is too much detailing so early on, but it definitely works out for me.
FFBF569A9ED800071E5BF137B0C9F82FA477D5CA
 
Aug 23, 2008
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Not sure if i this is too much detailing so early on, but it definitely works out for me.
FFBF569A9ED800071E5BF137B0C9F82FA477D5CA

Careful with the dimensions on those angled rooftops. Your using what looks like 16 unit brushes, but normally those are at 8. It might not matter for an alpha, but if you get your measurements set up where one of those rooftops is in a particular area, changing the size of them later will be a huge pain.
 
Sep 1, 2009
573
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... you should have some variance in that dev texture you got there.

Could use the Grid dev texture for the floors.
 
Oct 6, 2008
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Ok, have been converting torches over to electric light at the setting you have suggested - how's it looking now?

canyon-3c0000.jpg
 
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Ælement

I'm so happy :D
aa
Dec 21, 2010
1,483
1,616
It also seems odd that there are, what appears to be, gothic iron lamps, to light something as simple as a mineshaft!
I would consider such lamps luxury, and definitely out of place in a dark and dirty resource extraction pit.

Maybe fewer, simpler, lamps would do, but each spreading more light. Now i'm just getting creative, but here is an example on an alternative:

wLVZG.jpg
 
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Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Also, you know that there are mine cart models in-game, right?
 
Oct 6, 2008
1,969
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Thanks for all the really cool feedback!

I replaced the old torches with the gothic prop and yep maybe it can get toned down some more - maybe the High lamp posts will help out!

Yep I know about the mine carts - but I made a custom because on stage 2 or my map you'll be able to ride around in this one to get to one of the combat zones Indiana Jones Style :)

Thanks again!
 

Ælement

I'm so happy :D
aa
Dec 21, 2010
1,483
1,616
Thanks for all the really cool feedback!

I replaced the old torches with the gothic prop and yep maybe it can get toned down some more - maybe the High lamp posts will help out!

Yep I know about the mine carts - but I made a custom because on stage 2 or my map you'll be able to ride around in this one to get to one of the combat zones Indiana Jones Style :)

Thanks again!

If those carts work out, i want to use them just because it sounds cool :O
Just remember to have some sort of incentive to build teleporters preserved :)