WiP in WiP, post your screenshots!

Tarry H Sruman

Large Orphanage Proprietor
aa
Jul 31, 2011
872
1,021
... you should have some variance in that dev texture you got there.

iRiPg.jpg


Better?
 
Oct 6, 2008
1,954
446
If those carts work out, i want to use them just because it sounds cool :O
Just remember to have some sort of incentive to build teleporters preserved :)


Yep - the carts work - and yep the need for teleports still preserved - unless you take a mining cart to the upper combat zone - the only way you can get there is teleports :)
 

Gus

L1: Registered
Feb 28, 2012
26
17
First CP

RjuWN.jpg

fhZvG.jpg

XOIgG.jpg

P3ZR9.jpg

DjZJg.jpg

KOI6I.jpg

br0w6.jpg

c5JdE.jpg

sRi8L.jpg

r0ChP.jpg

PYPYw.jpg

28pnh.jpg


Edit: There's no
command here?
 
Last edited:
Mar 23, 2010
1,872
1,696
that looks way too tight and small
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Why is there a building inside a building, I'm confused. But yeah, looks incredibly cramped and weird and annoying to fight in.
 

Gus

L1: Registered
Feb 28, 2012
26
17
viewmodel_fov 0
put those punchers down before you take pictures!

Thanks. I could not find the command.

also that dark area with the spotlight is a bad idea, the map looks generally dark though all over

You mean this one? http://i.imgur.com/DjZJg.jpg If so, I'll take a look at it.

Why is there a building inside a building, I'm confused. But yeah, looks incredibly cramped and weird and annoying to fight in.

The (inside) building is a watch post inside a warehouse. It will probably make more sense when I detail it. Anyway, I'll take a look at it too. Any suggestions?
 
Sep 1, 2009
573
323

JustAHorrible

L2: Junior Member
May 5, 2012
68
4
Soon late this week, I'm planning on showing my progress through pl_coalmine.
 
Oct 6, 2008
1,954
446
Ok, I think I FINALLY GOT IT!, I'm trying for a night theme - or dusk, not quite nighttime:

Stage 1 start - looking away from blue's spawn

Stg1-01.jpg


Looking back to Blue's Spawn

Stg1-02.jpg