WiP in WiP, post your screenshots!

grazr

Old Man Mutant Ninja Turtle
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Mar 4, 2008
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1BA8E4CE98D2E60721506E99AD1026589858C450

747F0F0FFCBE016EF80C1D4725F08C46B4F3E7AB

Shouldn't those wooden beams be on the inside?
 
Sep 1, 2009
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Shouldn't those wooden beams be on the inside?

Could be that the building is in such a state the outer walls have crubled awah leaving the beams exposed?
 

Seba

DR. BIG FUCKER, PHD
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Jun 9, 2009
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Are the first and third pics playable areas? They look very flat open and boring.
 

grazr

Old Man Mutant Ninja Turtle
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Mar 4, 2008
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i didnt think it would cause this much discussion XD im sure ive seen that kind of wooden support structure in other maps though

Maybe aesthetically like with old english cottages/pubs. But generally you don't want structural supports exposed to the elements where they can decay and erode and eventually bring the building down on itself. Like in TF buildings where it's a load of mish matched supports with a bunch of corrugated metal sheets nailed to them.
 

soylent robot

L420: High Member
May 26, 2009
499
394
Maybe aesthetically like with old english cottages/pubs. But generally you don't want structural supports exposed to the elements where they can decay and erode and eventually bring the building down on itself. Like in TF buildings where it's a load of mish matched supports with a bunch of corrugated metal sheets nailed to them.

i probably picking that up subconsciously or something. all the buildings around where i live have that style of wood framing on the outside. i'll fiddle around with it, i like the idea of having it be exposed from removed panels
 

3Dnj

Ducks
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Dec 21, 2008
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Still working on my Ctf_frosty :) (hard now because of my job)

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More to come with the first fully playable version.
Lot of custom content in there.. from construction, bullet crops, rexy, decker... and me ^^
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
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Sep 5, 2010
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Yea, that looks great!

My only thing is that the enviro lighting feels too flat... I think the color is fine, but some other lights (spot light, overhead lamps etc) around the area might not hurt... But I do like the silouhetteing you're doing on the lights you do have (the ones coming from the windows)...


Also: You're working with Ubisoft now, for Ghost Recon Future soldier if I remember correctly? Or am I thinking of someone else?
 
Sep 1, 2009
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I am totally loving those train pieces!
 

3Dnj

Ducks
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Dec 21, 2008
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Yea, that looks great!

My only thing is that the enviro lighting feels too flat... I think the color is fine, but some other lights (spot light, overhead lamps etc) around the area might not hurt... But I do like the silouhetteing you're doing on the lights you do have (the ones coming from the windows)...


Also: You're working with Ubisoft now, for Ghost Recon Future soldier if I remember correctly? Or am I thinking of someone else?

Thank guys !
I'm looking forward to this. Never think about some extra light sources ^^
And yes I'm working at Ubisoft.
 
Mar 23, 2010
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grats 3dnj!
 

AngryAngus

L3: Member
Jul 20, 2011
101
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That is something you should be really proud of 3Dnj, looks very nice and has captured the art style of TF2 perfectly.
Hope things are going good at Ubisoft.