Why you need to use instances and have two monitors.

Discussion in 'Mapping Questions & Discussion' started by YM, Mar 3, 2012.

  1. YM

    aa YM LVL100 YM

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    [​IMG]

    Enlarge to see the text :p

     
  2. honeymustard

    honeymustard L9: Fashionable Member

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    This is what I did in Upland :)
     
  3. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Buy me 2 monitors, or a second 19in Dynex TV and sure, I'll do it.
     
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  4. Micnax

    aa Micnax I maek map

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    How does thou do instancing though?
     
  5. YM

    aa YM LVL100 YM

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    What do you mean? How do you make a func_instance?

    It's a point entity, that references an external vmf file. I put all my instances in mapsrc/instances/ to be tidy.

    To be honest, that they still sell computers with just one monitor is a crime.
     
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    Last edited: Mar 3, 2012
  6. Micnax

    aa Micnax I maek map

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    Ooooooh, never knew that, sounds pretty fancy.
     
  7. YM

    aa YM LVL100 YM

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    They added it to source a while back and have made heavy use of it since then. It's super-duper useful for stuff like portal2 where stuff gets reused a ton as well as maps that need lots of rotated stuff, since you make it on-grid in the instance then func_detail it and rotate the func_instance and it's rotated in the map, but you can still edit it on-grid :D
     
  8. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I already had a TV and so there was no point in buying a monitor, I'm doing pretty well with just 1.
     
  9. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    I'd marry instances if I could. I've used heaps of them in Escarpment, like the bridge, and they just make everything so much easier.
     
  10. tyler

    aa tyler snail prince, master of a ruined tower

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  11. Pocket

    aa Pocket func_croc

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    Dang it, this feature would have been super-useful during artpass. I suspect the off-grid barn was what was causing Hammer to keep saying "You have invalid solids; click yes to fix them and by fix them I mean delete all of your props and entities for no reason and then auto-resave over top of your old map except I'm not going to TELL you I'm doing that, BWAAAHAHAHAHA."
     
  12. Rexy

    aa Rexy The Kwisatz Haderach

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    That's not an instance.


    That's a PROstance.
     
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  13. honeymustard

    honeymustard L9: Fashionable Member

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    They were around then, I used them in mine.
     
  14. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    That's a lot of geometry to func_detail at once for the sake of off setting it by a negligable amount of degrees that adds very little to the maps aesthetic and/or gameplay. But i can see it being useful for more hollow structures like the final CP building in gravelpit where optimising it is pretty much impossible anyway.
     
  15. YM

    aa YM LVL100 YM

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    Yes that is more than I'd normally func_detail, but since it's the spawn, it's not actually blocking view for very long.

    (also take a look at viaduct! whooooooaa not a single bit of world geo there)
     
  16. Crash

    aa Crash func_nerd

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  17. YM

    aa YM LVL100 YM

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    What on earth did you do? o_O

    @steve there were instances in the artpass contest, manor relies heavily on them for all the pumpkins, lights the church, several small shacks, a brushwork gate and that's not even mentioning the main instance. That tower next to blue spawn that's leaning over slightly in both X and Y? Yep, it's an instance. Go look at it closely next time.

    Now I look back at it, it should have been leaning over another degree or so so you can actually tell. Oh well.
     
  18. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Crash, you were probably using the "wrong" one. There are, confusingly, two different things called instances. The one most people use is func_instance, where you simply place that entity and then specify another VMF to "nest" into the map. The other one is the instancing menu with manifests and all the stuff that I never bothered to figure out...
     
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  19. Crash

    aa Crash func_nerd

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    Yeah I was using the latter. I'll have to give it a shot again sometime. Is it a point entity or a brush?
     
  20. YM

    aa YM LVL100 YM

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    Point. func_instance
     
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