The second, and final stage to Tornadoom. Very clearly a work in progress.
Tornado payload:
Instead of a timer, RED has a tornado on a separate payload bar. This charges up after setup begins at a slow rate when BLU is not pushing the bomb. When the BLU bomb reaches a checkpoint, the tornado moves back to it's last checkpoint.
Tornado payload:
Instead of a timer, RED has a tornado on a separate payload bar. This charges up after setup begins at a slow rate when BLU is not pushing the bomb. When the BLU bomb reaches a checkpoint, the tornado moves back to it's last checkpoint.
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