The stupidest mapping mistake you have made

Discussion in 'Off Topic' started by Stili_z301™, Mar 27, 2017.

  1. Viemärirotta

    aa Viemärirotta sniffer

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    Alternatively, if you're on sv_pure 1 or something, there can be a conflicting file, which has been for me in the past.
     
  2. GreenLemon

    GreenLemon L1: Registered

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    i put a displacement texture on a world brush with skip side, took me some time to figure it
     
  3. Tumby

    aa Tumby

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    Not actually mapping for the first six months because I didn't understand how to make brushes.
    Until I watched this (especially the scene where he hits the enter button)
     
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  4. FloofCollie

    aa FloofCollie asshole

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    KILKSPHILLIPPPPPPPPPPPPPPPPP
    Mm, yeah, I can imagine why that would help you. x3
     
  5. Zuket

    Zuket L1: Registered

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    Today I learned why you use the search function to see if a map name is already taken. I made a koth map called Undertaker and uploaded a1 to the bot for testing. When the imp started I joined in, heard someone compliment the map and stated that I made it without leaving spawn. Then I noticed that things looked different did a quick run around and realized that I didn't make the map. Unknown to me there was an existing koth map called Undertaker in a1 and that version was accidentally hosted instead of the one that I made.

    In short I claimed a map I didn't make as my own because I felt a rush of pride when I heard a compliment. I'm naming everything in Latin from now on after I kick myself in the ass a few times.
     
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  6. Moonfixer

    Moonfixer L5: Dapper Member

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    After three maps I have only just now started using visgroups to organize things.


    And even then it was only to hide one section of clipping while I was texturing some stairs. After that I kinda... Forgot about it. Whoops.
     
  7. sugarblood

    sugarblood L1: Registered

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    Thinking that the skills I learned in Portal 2 hammer easily transition to a multiplayer shooter running an older source version.

    Or that the compile times would be just as quick.
     
  8. Heroriks

    Heroriks L2: Junior Member

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    Testing the wrong version of my map that works and ending up releasing a map with a broken cart. More than once
     
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  9. Glubbable

    Glubbable L2: Junior Member

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    [​IMG]

    I managed to make a map edit entirely pitch black if you went into HDR. It was caused by a minor typo in the HDR scale when compiling but you get the idea!
     
  10. Xayir

    Xayir L3: Member

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    making cubemaps bright af in every single release
     
  11. Muddy

    aa Muddy Muddy

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    Looks like a pretty sick rave tbh
     
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  12. Infomaniac

    Infomaniac L6: Sharp Member

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    Not disabling Radius Culling
     
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  13. nesman

    aa nesman oh god how did this get here

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    always seeming to break compilepal because it could never pack my maps correctly, reinstall after about 6 months of not using it, works perfectly fine...
     
  14. DaDema

    DaDema L-3: Not very succesful map maker

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    Creating a map with snap to grid off, and then wondering why I had leaks...
     
  15. Phanpy100

    Phanpy100 L1: Registered

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    Deciding to a symmetrical map like Probed and wanting to make a tunnel between the two sides or taking 20 minutes to release I had 3D textures of
     
  16. Ihauoli

    Ihauoli L1: Registered

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    I turned off clipping and accidentally deleted the only way to turn them back on somehow.
     
  17. Tumby

    aa Tumby

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    If you mean that you accidentaly removed the VisGroups Panel, you can easily enable that again.
    While a map is loaded, click on Tools, then Screen Elements and then check "Filter Control".
     
  18. Ihauoli

    Ihauoli L1: Registered

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    I found it again, but it took me a good 15 minutes.
     
  19. Heroriks

    Heroriks L2: Junior Member

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    Everytime i release something and test it something on it always breaks during an imp
     
  20. Viemärirotta

    aa Viemärirotta sniffer

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    i always notice something is broken right after i update