Discussion in 'Team Fortress 2 Talk' started by Crash, Jul 14, 2016.
Yeah probably, but that still raises the question why that animation wasn't included.
Hey. Something came to my attention today. The props that have specmaps all have them built right into the regular textures as alpha channels. This means that anyone who uses multiple skins is forced to pack redundant specmap data into what is likely to already be a weighty map file. It's especially egregious with the props that have huge textures (jeep, tank, warhawk plane, helicopter).
I animated the plane propellers for the bomber plane myself. Check it out here
Am I allowed to submit skins to the Frontline Project? I'm going to start working on a Camo Black Box skin, and not sure if it will be okay to throw in a skin.
All's fair in love and war, my dude.
I deadass would love a Camo Black Box skin.
Can I submit Vietnam War and Gulf War themed items or does it have to fit the theme of both World Wars?
I apologize if I'm annoying you with questions.
Could get away with early early vietnam. Gulf war is waaay too far in the future for TF. I mean you can have a desert-themed war map as long as you don't get incredibly political about it.
To be fair, World War II was too far into the past, considering how multiple characters' backstories had them doing other things at the time and the Scout probably wasn't even born yet.
Frontline is considered 20th century warfare themed, so Vietnam-era would definitely fit.
There should be more northern/eastern WW2 stuff as well. Molotovs, soviet heavy tanks, skis etc.
Would it be possible to get in contact with the creator of ctf_aerospace and see if it could be added to Frontline? I think that it would be a great addition, as for the most part it fits the theme, just some changes (from ctf to KOTH, sky color change, slight geometry change, etc.) and it would be perfect for the update. Plus it would bring an old forgotten map back to life.
I think there should be some jet fighters added, or perhaps skybox boats / battleships.
You're trying to tell me that just cause it's ctf, it wouldn't fit the theme? I personally have to disagree... It fits the theme very well...
We shipped an update today - better late than never! Here's what changed:
- Updated materials for the trench wall props and fixed a bug with the floor planks.
- Added variations of fortwall textures as per community request.
You can download the update here. Thanks!
Sorry if I'm asking too many questions. I'm having some trouble deciding which modeling program to use to make some Frontline cosmetics. Which one do you guys normally use? Again I apologize for asking a lot of questions.
Oh, one more thing. I'm studying mapping as well. I'm making plans to create a Frontline version of 2Fort (ctf_2fort_frontline). Is that acceptable for submission?
Any and all submissions are welcome as long as they follow the rules and guidelines set forth on the Frontline webpage. As for modeling programs, it's all up to personal choice. Many contributors use anything from Blender to ZBrush to 3DSMax and get by just fine all the same. Up to you!
Update: Turns out it's even worse than I thought. Some things, such as the motorcycle and the jeep, have an alpha channel that's not even being used for anything! Had you planned to make a phong mask at one point and then not gotten around to it? I'd personally rather have one than save some space, because phong masking adds an extra bit of depth to things that you don't notice until it's gone, but do what you gotta do.
EDIT: Oh also the oil spill props aren't available as static props; was that a mistake?
How does one install the Frontline! pack onto a server? I put the pack in "C:\tf2server\tf2\tf\custom" yet when I launch maps with frontline textures or props in it, the map doesn't load it. Does anyone know why?
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