Nobody that I can think of.Hello everyone, I'm new to map making but decided to try it when I learned about frontline a few days ago. Is anyone working on a pacific island style map?
I'm planning on it, I just wanted to make sure I won't be copying anyone.Nobody that I can think of.
You should make a pacific - style map, because I rarely see it and there's plenty of assets to be used for it.
According to this... yes.You guys know if blimps are walkable on?
According to this... yes.
For reals; if they have a collision mesh then yeah, if not you can make one with block bullets brushes.
If you mean moving blimps, I'd say no, as giant loving objects like that act really weird with players.
I absolutely love this idea, but how are you going to make spawn rooms?Oh so then let's make an arena map with 2 blimps stationed one next to the other in the sky and the very bottom is the ocean and the players spawn on their respective blimps and if you shoot up the enemy's blimp enough it explodes.
And the players duke it out and there's small crates and objects on each blimp for people to take cover it's gonna be so cool. And then maybe add gangplanks / ropes which connect both blimps together and maybe make it so that the water in the 3d skybox is moving.
According to this... yes.
The question is, what do you do when you get to the end of the blimp?
Well, it's an arena map, so there wouldn't be a spawnroom. Spawnpoints are the blimps itself.I absolutely love this idea, but how are you going to make spawn rooms?
Ah, my mistake.Well, it's an arena map, so there wouldn't be a spawnroom. Spawnpoints are the blimps itself.
I think that's from the prop itself having a bone to control the propeller (which was animated then in SFM), and there's no preset animation to use in TF2 with it.Edit: I also noticed the prop_fighter_planes in the SFM trailer are animated, but the actual prop in the pack is not...
I think that's from the prop itself having a bone to control the propeller