Things were happening. Lots of things happened. 9 hours in, i'm done for today. It's 5am, my girlfriend just went to work, and i really have to sleep for a bit.
koth_bloodshed is still in a very early state. I completed most of the basic brushwork (i already finished the "harder" brushwork of the road because i really don't want to be doing that during crunchtime,) but then was stopped when i had to do some placeholder displacements (because otherwise, the underlying bunker would be exposed, which wouldn't matter for playtests, but made my compile take unbelievably long because of all the visleafs it created.
Tomorrow, i will copy+paste the fixed spawn over to the other side, add lights, add logic and pickups, then run it through an imp. And then i can hopefully start detailing more than just an early artpass of the spawn interior.
The first test will probably still take place with the low buildings you can see on the screenshots, but they won't stay that way. I spent most of my free time last week figuring out how to detail those things, and depending on how much time i have left, i'll go wild.
