TF2Maps.net Mapping Contest #6: (A)Symmetry CP

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
I guess this is going to start after the grace period?
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,820
Well it's not going to be before the grace period is it?

serious: I don't know exactly when voting will open. Maybe whenever I feel the maps have all had a decent chance at presenting themselves.

There is nothing stopping you from writing down numbers and taking notes already though. Start early, by all means... but make sure you play enough so you can comfortably motivate your scores!
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
The judges, including myself, will be organising events and impromptu's, naturally.

It was the mappers responsibility to get their map tested for balance and then the map submitted by the deadline, It's the judges responsibililty to test and criticise. So it will be the judges initiative to run tests. Several of which have already occured.
 

tyler

aa
Sep 11, 2013
5,100
4,621
Out of curiosity can someone post a list of judges or point me to the list if I missed it
 

Wilson

Boomer by Sleep
aa
May 4, 2010
1,388
1,227
You know, looking how Judges base their scores on playing them on server, it would be cool if all the maps from contest entry thread would be uploaded on the server, so Judges can test them all instead cycling trough ones that have been made by people who are more active in chat room or have donated.
 

Jack Riguel

L10: Glamorous Member
Jul 19, 2009
721
254
There's usually one provided once a little mini site is set up. Of course it doesn't take that long to just download them all from the submission thread, i did it in about 5 minutes.
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,774
Are we allowed to continue developing and releasing our entries independent of the contest?

Kep
 

Okrag

Wall Staples
aa
Jun 10, 2009
1,029
655
You can continue to work on your maps but we want to avoid newer versions being played too often as people may base opinions on it, not realizing it is a newer version.
 
Jan 20, 2010
1,317
902
Anyone mind if I post a map pack for the time being? I remember there being a reason not to do that, but I can't remember what it is.
 

littleedge

L1111: Clipping Guru
aa
Mar 2, 2009
986
605
Can I just say something? Now that voting is out, please THINK about how you're rating maps! It bothers me to no end when people just give all maps multiple 8's, 9's, and 10's. If you're saying each map is perfect, you need to go play them again. No map here is perfect. The below is just my opinion, my suggestion, take it with a grain of salt or don't read it.


If you give Gameplay a 10/10, you are saying that the map is nearly flawless. That means that on all maps, the spawn times are perfectly set so that fighting happens in the yards before points.

A bunch of people wanted to vote by how much fun they had on a map. If a map is not balanced, it is usually not very much fun. If you get frustrated whenever you're BLU, it's not balanced. Don't give Balance a 9/10. Don't use Feedback's win ratio system as the only way of rating balance. Balance includes item pickups, don't forget that.

It is very difficult for a map to get a perfect score in aesthetics. Black props because of lighting issues? It isn't perfect. If a map has alpha textures on one part, you don't give it a 9 :/ Displacements look like they're made out of clay or the polar opposite? Rate accordingly.

Performance. Don't do what I did last year where fps ranges were how you rated the map. It's a contributing factor, but put into account the size of the .bsp and how much custom content is in it, compare it to popular custom-content filled (or stock-content filled) maps and see how their sizes compare.

Technical. Most maps have PLENTY of clipping errors, many are easily exploitable, and I know this. Not to be vain or anything, but no map should really have a perfect 10/10 for Technical. Not even Zig, which was checked by multiple people. But don't forget about any odd spawns. There's a command for that, use it.
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,820
Good post littleedge.

Feel free to discuss what tricks and thoughts to go through when judging the different categories.
I feel I should stress that the whole 1-10 range is available, I don't care what numbers you use since it's a average score in the end. What is important is that you personally judge all the maps on the same standards.

It's not insulting to rate a map a 1,2 or 3 if you are equally critical to all the entries. Using the full range also gives you the power to actually have some weight in your opinion. If ALL your scores are 7-10's, you most likely will just raise the average for all the maps and not affect the end result one bit.
 
Last edited:
Jan 20, 2010
1,317
902
Performance. Don't do what I did last year where fps ranges were how you rated the map. It's a contributing factor, but put into account the size of the .bsp and how much custom content is in it, compare it to popular custom-content filled (or stock-content filled) maps and see how their

Is the size if the BSP really that important? That doesn't really seem to have to do with performance at all, just how long it takes to DL beforehand. Unless the size is because of overly detailed lightmaps or something.