Copy-pasting this part from the OP to remind people how voting will work:
Judgment Procedure:
Eligibility: Maps will be checked and disqualified when the contest submission deadline ends if they do not meet the rules.
Judging Categories
There are 5 judging categories, each one has a different weight on the final score of the map.
The Gameplay and Balance categories account for 25% each, Aesthetics and Performance account for 20% each while Technical is 10%.
Gameplay (25% of final score) - Does the map have a good flow, is the layout intuitive? Are spawn timers correctly adjusted to create battles in the right areas? Is the map scaled properly, are the walk times between points of interest too long or short?
Balance (25%) - Do RED and BLU stand an even chance of winning the map? Is there a fair contest for each control point? Can each class hold their own in the map? Is any one overpowered or underpowered? Is there a good distribution of health and ammo kits?
Aesthetics (20%) - Is the map intricate and beautiful? Is there a high level of polish to the map? Does the map fit the style of TF2? Do the individual detailing choices make the map feel put together, or discordant? Is the environment visually pleasing?
Performance (20%) - How well the map is optimized. Framerate, filesize, etc.
Technical (10%) - Does the map have bad clipping? Does any spawns leave you stuck in the floor/wall? Does capture blocking work properly for all CPs?
First component - Popular Vote
- One thread will be made where votes will be posted to. The first post will contain a template vote which voters will copy and paste as their reply, changing the numbers to reflect their opinions.
- In that thread, voters will have the opportunity to grade each map for all categories, from 1-10, as well as giving a short summary if they wish.
- The results of each vote, after the judging time is over, will be calculated together to get an average rating for each map.
- Users MAY NOT grade their own maps.
- The goal of the popular vote is to get an overall rating for each map based on everyone's impression of how fun it is. It prevents judges' votes from counting too much, and makes sure the winners are indicative of our entire community's feelings.