Icarus
aa
- Sep 10, 2008
- 2,245
- 1,210
10/10 shouldn't necessarily mean perfect, but I agree people should use the entire 1-10 scale rather than IGN's 7-9 grading scale.
The maps should be graded on a curve, and its score based on how it compares with competitors. Don't use the high-school grading system; 5ish should be the average. If you don't use the whole scale, you are not making the most out of your vote.
And remember, mapping standards back in 2008 are a lot different than they are in 2011, even with the same game.
The maps should be graded on a curve, and its score based on how it compares with competitors. Don't use the high-school grading system; 5ish should be the average. If you don't use the whole scale, you are not making the most out of your vote.
And remember, mapping standards back in 2008 are a lot different than they are in 2011, even with the same game.
If you've ever tried to help keep a custom map server up, you would know that maps with really large filesizes (upwards of 100MBish) can really make a dent in your server population, and becomes rather prohibitive to use. Filesize usually isn't a problem though, since most maps usually don't get anywhere near that large.Is the size if the BSP really that important? That doesn't really seem to have to do with performance at all, just how long it takes to DL beforehand. Unless the size is because of overly detailed lightmaps or something.
Last edited: