At some stage, will it be possible for the UFO modeler(s) to take requests? Specifically things like a custom explosion, or panels removed from the UFO with the interior visible.
Especialy this would normaly be good for mvm, but then comes the next issue. Making it blow up and still be well visible can be harder, the mvm carrier is often less visible to spot at certain spots in the map. Especialy closer to the spawn which is where you usualy 'should' be fighting. To me this kinda makes it a waste. But even then, if you can remain at the front you can be rewarded with it.
(also, if you would make an mvm carrier ufo it should be similar in size to the normal carrier to make it have any sense. and this would make it very wide)
The major contests are no different. Each and every contest I've hosted is designed to push you guys to try new things and think in ways you might not have before. While I do design the ability for you to 'play it safe' with the conventional map standards, the maps that try new things and push what the standards means are the ones that stand out the most.
The problem i see with this contest is that some decisions are made that arent entirely logical (or just not explained enough). For example that the ufo explodes on both sides. For gameplay this shouldnt harm, but for the feeling of it making sense it does, it gives a major restriction on how you can theme your map. A simple 'Blow up that ship with the payload' scenario isnt possible with A/D PL. Thats what can harm.
The requirement of having it explode is good, but it should remain keeping sense. Thats why i think in A/D maps it should only explode on the victory of 1 team and not both (even in mvm where the enemy ship explodes on a succesful defense is valid - ideas already were given).
The 'play it safe' part isnt allways the case in contests. In fact i took a quite big gamble on intercept (which was worth it). Experimenting with gamemodes is actualy a good thing, as long as the gamemode makes sense and that requires a working hud. To me that should be the only requirement. After all, we had a A/D CTF gamemode before while it isnt official. I would say that such gamemodes should be accepted. They might often not be worth it and there might never be one in the contest, its still worthy to mention they are allowed so in case someone has an excelent idea that he can use it.
Even mvm_intercept in theory wouldnt be allowed since gravelpit mvm is quite a twist to 'mannhattan' mvm similar to how A/D CTF would be considered a twist to SD.
Giving examples of allowed custom modes at least gives a good boundary on accepted twists to gamemodes.