The long answer:
Basically, as sword said, it was super hard to reasonably judge all the entries. It's no fun for anyone involved. So, we set out to find a solution to this. There was a lot of different ideas proposed. Eventually, we just decided to chuck the competition all together. Why? because many times, especially with our competitions, they're super limiting. "Making a CP Map. Make a Payload map. No collaboration" ... it's limiting, even for a 72hr contest where the only limit was time and a couple other things. Competitions can sometimes limit creativity, and make people 'play it safe' instead of trying new things or pushing for some innovation.
We want people to feel comfortable trying new things. Pushing limits, being kind of silly. Removing the contest part of the 72hr, and opening it up to anyone and anything, lets everyone try and make what they want to make. No reservations, no holds. Want to get a couple modelers together to make a new theme pack in 72hrs and then a map to go with it? Go for it. Want to make some killer MvM missions? No one will stop you. Want to use this time to learn how to model a hat? Awesomesauce. Try new things, don't be afraid to take some risks and try new things that you might have felt wasn't 'safe' before.
Go, my friends. Be creative and make awesome shit.