That's right! It's time again to start talking about what we want to do with this year's 72hr. With the last 72hr event having the largest amount of submissions to an event ever, we've decided to change things up. Introducing the TF2Maps.net 72HR Jam. No rules, no limits, no holdbacks. This is big. I'll spare you the strawberry/raspberry jokes and move to the point - this is not a contest. The scale has grown beyond what we can reasonably run that way, which is great news, but does mean we need to change our plans a bit. So how is the 72HR Jam different to the previous 72hr contests? No Contest. No judging. No prizes. (Everyone is a winner!) No rules! You can make whatever you want - New maps, gamemodes, detail environments, particles, props, hats, weapons, plugins, sound mods. If it's TF2 related, you can make it. Collaborations are allowed. In fact, we want to encourage them - more on that later. All of this is decided by the way, at least for this one. We'll consider it carefully afterward to see what works, but don't bother writing a seven-thousand-word diatribe on how we should be making it competitive, because that's not a decision up for discussion. With that in mind, what's staying the same? We'll give you a time, as usual, and we'll probably have a specific place for posting things you've made so everyone can see them all. We'll be running regular playtests, and helping people run them, as usual. For non maps, make sure to constantly post what you're creating, so everyone can provide feedback. You won't be able to update for a few days afterward, so everyone can see what was done in the time period and give feedback. You won't have to wait for a judging period though. There are two things we specifically want to encourage, and the first is collaboration - between mappers, between communities, between skillsets. We're hoping to get other groups involved as well, such as streamers, modellers, and SFM groups. Frozen and Fubar are working on a big post about collaboration tools at the moment - that'll be up soon to help you. We also want to get loads of great feedback for everyone, so no matter what you're making, you get some use out of it. At the end of it all, we're thinking of recognising community members who're particularly helpful - one thing we're interested in is suggestions on how to do this. So yeah. Make something awesome! Do it however you want, and lets have fun together as a community. --- With that done, what we need to decide on is the date. I'm planning to run it this time, but I have some pretty gnarly exams in mid January. As such, I'd like to run on the 23rd-24th January or later. What weekends do people want to do? What can't they do? If we want to do earlier than that, that's also okay. Don't give us any bull about Valentine's Day - your first love is hammer.